greenworks
Achievement-Watcher
greenworks | Achievement-Watcher | |
---|---|---|
11 | 32 | |
1,441 | 359 | |
0.7% | - | |
6.9 | 6.6 | |
27 days ago | almost 2 years ago | |
C++ | JavaScript | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
greenworks
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Progressing achievement stat for Steam?
According to the documentation, greenworks.setStat(name, value) is probably what I'm looking for. The problem is, I'm not sure what to put for the value. From what I can tell (and I could be wrong), it only sets the stat to a specific value, and can't do something like +1 to the stat. If I could set the value to an in game variable that works too, but I don't know what I'd put in for "value" to make that happen. If anyone can tell me how I can make this work, that'd be great. Thanks in advance!
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The Code
they're also using https://github.com/greenheartgames/greenworks for the steam integration
- I published a WebGL-based RTS game called Furs of Fury on Steam
- That's a great suggestion.tr
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Creating a game with Electron.
There's already electron based games on steam and they use Greenworks to integrate with the steam API, but as you've already said, it's not very common at all.
- Electron Publishing
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Has anyone successfully integrate Steam Overlay with Greenworks SDK?
I've been looking at a ton of places and can't find any good answers, so was hoping maybe someone here has made a game with JS and successfully integrated Greenworks SDK to get steam overlay/Achievements working.
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My game teaches Japanese, and helps train reading speed in a fun way. You Can Kana launches on Steam this summer (link in comments)
You're welcome! On the subject of electron I just remembered I'll be using Greenworks for Steam Achievement hookup.
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Is JavaScript/PWA legitimate 2D game development?
For Steam integration, Green Heart Games published a Steamworks wrapper for Node.js called Greenworks: https://github.com/greenheartgames/greenworks
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Using Electron
You may already know about this, but there's an addon for Steam integration, Greenworks.
Achievement-Watcher
- Does Achievement Watcher work for anyone?
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Software for unofficial steam achievements
I don't know if it's the same thing, but there's this although it's not active anymore
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Cities Skylines and Fooling Steam (PLEASE READ)
Since you've replaced the original steam_api64.dll with a steam emulator, you'd have to add it as a Non-Steam game. Then it'd show a play button, but I don't think game tracking and achievements will work unless you add achievement watcher to your list of installed apps.
- [Crackwatch] Réalisations
- Returnal-FLT
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Achievement Watcher on God of War FLT
Ok, I’ve been trying to make achievement watcher work for God of War but I’m fairly new to this. First of all I downloaded the game from RARGB and managed to play it successfully, then I downloaded AW but it was not showing the game so I followed the steps in this post but still wasn’t showing. Then I downloaded Goldberg Emu and followed the steps on this video and then the steps of this post, and I managed to get the game to show up in AW, however I noticed that the achievements weren’t unlocking so I followed the AW Wiki on the Goldberg section and I noticed that the folder steam_settings was not on my installation folder, a quick read through Goldberg’s read me I found that if the folder was not there then you had to create it yourself, so I did that, however achievements are still not unlocking.
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how to get achievements in Saints Row IV with Achievement Watcher?
Apparently the answer is kinda - https://github.com/xan105/Achievement-Watcher/wiki/Compatibility
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Megathread
Achievement Watcher
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it's the least I could do
I use Achievement Watcher, which works pretty well, but is sometimes difficult to set up depending on where you downloaded your games. For the most part, it does auto-detect games that you have installed, but not always.
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What are some alternatives?
electron-threejs-example - Transparent three.js examples on top of electron
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
RemotePlayWhatever - Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
SteamAchievementNotifier - Steam Achievement Notifier is an Electron application that shows a customisable notification when you unlock any Steam Achievement! It uses the Steam Web API to track achievement stats in real time, and displays an achievement summary within the notification.
packager - Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI
RAWeb - RetroAchievements.org Platform
web-to-desktop-framework-comparison - This repository has been made to create an objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
nostlan - Nostlan is a game launcher for emulators!
nw.js - Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
steam-workshop-stats - Analyze your Steam Workshop Addon Stats in one place!
OS.js - OS.js - JavaScript Web Desktop Platform
rs-manager - Stats Manager for Rocksmith - Manage Playlists, Stats, Setlists and more!