grcov
Rust tool to collect and aggregate code coverage data for multiple source files (by mozilla)
rust-sdl2
SDL2 bindings for Rust (by Rust-SDL2)
grcov | rust-sdl2 | |
---|---|---|
6 | 33 | |
1,120 | 2,617 | |
1.4% | 1.1% | |
7.0 | 6.9 | |
26 days ago | 7 days ago | |
Rust | Rust | |
Mozilla Public License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grcov
Posts with mentions or reviews of grcov.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-14.
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Reaching 100% Code Coverage in Rust
The suggestion comes from the grcov folks themselves:
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Rust project test coverage
You can give a look at https://github.com/mozilla/grcov But it is not the easiest to use
- Hey Rustaceans! Got a question? Ask here! (21/2022)!
- Recompiling and testing coverage
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cargo-llvm-cov: Cargo subcommand to easily use LLVM source-based code coverage
This looks great! It essentially replaces the need for something like grcov all together?
rust-sdl2
Posts with mentions or reviews of rust-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-04.
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
When comparing grcov and rust-sdl2 you can also consider the following projects:
cargo-llvm-cov - Cargo subcommand to easily use LLVM source-based code coverage (-C instrument-coverage).
winit - Window handling library in pure Rust
tarpaulin - A code coverage tool for Rust projects
bevy - A refreshingly simple data-driven game engine built in Rust
jpegxl-rs
Amethyst - Data-oriented and data-driven game engine written in Rust
awesome-wgpu - A curated list of wgpu code and resources.
rust-sdl - SDL bindings for Rust
toml-rs - A TOML encoding/decoding library for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
rust-analyzer - A Rust compiler front-end for IDEs
Crayon - A small, portable and extensible game framework written in Rust.