grass
tippecanoe
grass | tippecanoe | |
---|---|---|
6 | 7 | |
768 | 772 | |
1.6% | 5.2% | |
9.7 | 8.0 | |
about 11 hours ago | 23 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grass
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Geospatial Nix β create, use and deploy today
https://grass.osgeo.org/
GRASS GIS offers powerful raster, vector, and geospatial processing engines in a single integrated software suite. It includes tools for terrain and ecosystem modeling, hydrology, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery. It comes with a temporal framework for advanced time series processing and a Python API for rapid geospatial programming. GRASS GIS has been optimized for performance and large geospatial data analysis.
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What's missing from C# in Godot 4?
We haven't looked at integrating GRASS yet, as we're more interested in data display, not deep analysis. Just another example of a C/C++ library with front end bindings for Python. Numbers are crunched in C/C++, results returned to Python.
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Discussion Thread
Anyone have good advice for where to learn how to use GRASS
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12 Open Source GIS Software
Access: GRASS GIS
- Itβs incredible that Google Maps is free
- GRASS GIS 8.2.1 released
tippecanoe
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Geospatial Nix β create, use and deploy today
This is awesome. Such a great use case for nix.
I do a lot of geospatial processing in the cloud and I've been using Tippecanoe a lot to create vector tiles. It pairs well with PM Tiles for storing on the cloud. It seriously increases the web app performance for massive data sets. I queue these up with ECS tasks to process our json/csv/parquet input and create optimize vector tile outputs.
https://github.com/felt/tippecanoe
https://github.com/protomaps/PMTiles
Tippecanoe would be a great addition to your nix packages. I've been thinking more and more about how Nix could fit into this pipeline.
Great work!
- Protomaps β A free and open source map of the world
- How The Post is replacing Mapbox with open source solutions
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Self-Hosted Vector Tiles
I'm the author of a few of the tools mentioned in this post!
A convenient new development is instead of using tippecanoe -> go-pmtiles to create PMTiles archives, you can now output .pmtiles directly:
tippecanoe -o bks2.pmtiles mainroad.geojson ...
This is available in Tippecanoe (https://github.com/felt/tippecanoe) v2.17 and later.
Thanks to Felt (https://felt.com) for supporting this open source work.
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COMTiles (Cloud Optimized Map Tiles) hosted on Amazon S3 and Visualized with MapLibre GL JS
tippecanoe
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How would you generalize a very high density vector map for various zoom levels ?
Things I have tried so far: - Just using native vector tile conversion as it involves feature simplification. Doesn't work since smallest feature just disappear, resulting in blank regions instead of "averaged" regions. - Using tippecanoe's built in features to drop/merge in densest zones. Results are disappointing because of unexpected (and too big) differences between each zoom level. - Rasterizing the map, sieving, then vectorizing with smoothing. Doesn't work because pixel information are mixed. I would need a way to rasterize while preserving the land-cover category (with some kind of majority filter ?), but haven't find a way to do this with any QGis built-in or plugin feature.
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OpenStreepMap 2012 vs. 2022
Take a look at Tippecanoe, which is under active development again[0]. The original developer, Erica Fischer (who is wonderful to work with), has a fork[1] where new work is happening.
[0] https://felt.com/blog/erica-fischer-tippecanoe-at-felt
[1] https://github.com/felt/tippecanoe
https://felt.com/blog/erica-fischer-tippecanoe-at-felt
What are some alternatives?
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
planetiler - Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
json-rust - JSON implementation in Rust
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
ybc - A Yew component library based on the Bulma CSS framework.
tilemaker - Make OpenStreetMap vector tiles without the stack
godot_voxel - Voxel module for Godot Engine
go-pmtiles - Single-file executable tool for working with PMTiles archives
earth-reverse-engineering - Reversing Google's 3D satellite mode
maputnik - An open source visual editor for the 'MapLibre Style Specification'
php-sf
osmium-tool - Command line tool for working with OpenStreetMap data based on the Osmium library.