grass
PMTiles
grass | PMTiles | |
---|---|---|
6 | 17 | |
768 | 1,663 | |
1.6% | 2.2% | |
9.7 | 8.6 | |
about 19 hours ago | 6 days ago | |
C | TypeScript | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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grass
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Geospatial Nix β create, use and deploy today
https://grass.osgeo.org/
GRASS GIS offers powerful raster, vector, and geospatial processing engines in a single integrated software suite. It includes tools for terrain and ecosystem modeling, hydrology, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery. It comes with a temporal framework for advanced time series processing and a Python API for rapid geospatial programming. GRASS GIS has been optimized for performance and large geospatial data analysis.
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What's missing from C# in Godot 4?
We haven't looked at integrating GRASS yet, as we're more interested in data display, not deep analysis. Just another example of a C/C++ library with front end bindings for Python. Numbers are crunched in C/C++, results returned to Python.
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Discussion Thread
Anyone have good advice for where to learn how to use GRASS
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12 Open Source GIS Software
Access: GRASS GIS
- Itβs incredible that Google Maps is free
- GRASS GIS 8.2.1 released
PMTiles
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Anatomy of a MapServer: how to leverage and visualize your geographical data
I am a novice at GIS and mapping but when I got started I thought a map/tile server was the only way to build mapping webapps.
But, in my admittedly simple application PMTiles can cover a lot of my visualization use cases with a thing Django app doing GEOJson for interactive stuff.
https://github.com/protomaps/PMTiles
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Geospatial Nix β create, use and deploy today
This is awesome. Such a great use case for nix.
I do a lot of geospatial processing in the cloud and I've been using Tippecanoe a lot to create vector tiles. It pairs well with PM Tiles for storing on the cloud. It seriously increases the web app performance for massive data sets. I queue these up with ECS tasks to process our json/csv/parquet input and create optimize vector tile outputs.
https://github.com/felt/tippecanoe
https://github.com/protomaps/PMTiles
Tippecanoe would be a great addition to your nix packages. I've been thinking more and more about how Nix could fit into this pipeline.
Great work!
- Serve Maps From S3: Compressed single-file tiles for vector and raster maps
- Made an interactive bike map of my city using OSM data
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Serverless maps at 1/700 the cost of Google Maps API
The thing being discussed is designed for cloud, so I think self managed is a better description?
https://protomaps.com/docs/cdn
Self hosting pmtiles is straightforward also, make a file available to a server that supports range requests:
https://protomaps.com/docs/pmtiles#2.-serve-your-file-locall...
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How The Post is replacing Mapbox with open source solutions
It might've just been this: https://github.com/protomaps/PMTiles/tree/main/serverless/aws
There isn't a tool to do that right now. It could be a fit in either https://github.com/protomaps/go-pmtiles or https://github.com/protomaps/PMTiles/tree/main/python - the Go program is faster and more production ready at this point. I imagine if folders are working for you the quantity of tiles doesn't number into the millions, so the Python program might be sufficient.
Feel free to open an issue.
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COMTiles (Cloud Optimized Map Tiles) hosted on Amazon S3 and Visualized with MapLibre GL JS
PMTiles
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Host your own OpenStreetMap Map Tiles
For the next revision of the JS decoder I'm including `fflate` as a dependency so clients can decompress gzipped tile data using JavaScript.
https://github.com/protomaps/PMTiles/blob/master/js/package....
- PMTiles: Cloud-optimized, single-file map tile archives β Python+JS
What are some alternatives?
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
tilemaker - Make OpenStreetMap vector tiles without the stack
json-rust - JSON implementation in Rust
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
ybc - A Yew component library based on the Bulma CSS framework.
mod_mbtiles - Serve tiles with Apache directly from an .mbtiles file
godot_voxel - Voxel module for Godot Engine
TileServer GL - Vector and raster maps with GL styles. Server side rendering by MapLibre GL Native. Map tile server for MapLibre GL JS, Android, iOS, Leaflet, OpenLayers, GIS via WMTS, etc.
earth-reverse-engineering - Reversing Google's 3D satellite mode
planetiler - Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
php-sf
openmaptiles - OpenMapTiles Vector Tile Schema Implementation