Graphite VS repa-array

Compare Graphite vs repa-array and see what are their differences.

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Graphite repa-array
46 -
6,942 132
20.7% 0.8%
9.6 0.0
1 day ago 3 months ago
Rust Haskell
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

repa-array

Posts with mentions or reviews of repa-array. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning repa-array yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Graphite and repa-array you can also consider the following projects:

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

repa-array - High performance, regular, shape polymorphic parallel arrays.

Method-Draw - Method Draw, the SVG Editor for Method of Action

repa-sndfile - Reading and writing audio data with repa

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

repa-fftw - Performs fft on repa array with FFTW

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

repa-devil - Image library based on the DevIL open source image library for the repa array library.

bevy - A refreshingly simple data-driven game engine built in Rust

miso - :ramen: A tasty Haskell front-end framework

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]

btree-concurrent - A backend agnostic, concurrent BTree written in Haskell