faust
eurorack
faust | eurorack | |
---|---|---|
54 | 43 | |
2,415 | 2,528 | |
1.2% | - | |
9.6 | 4.3 | |
4 days ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
faust
-
My Sixth Year as a Bootstrapped Founder
Glicol looks very cool! Also check out Faust if you haven't (https://faust.grame.fr), another FP sound programming language.
-
Welcome to the Chata Programming Language
The linked (https://github.com/grame-cncm/faust) looks reasonable to me.
Chata probably needs to work out roughly what the semantics of the language should be. Its good to know what the library support is intended to be as that informs language design (assuming the library is to be implemented in chata anyway). Quite a lot of this page is about syntax.
There are some design decisions that have deep impact on programming languages. Reflection, mutation, memory management, control flow, concurrency. There are some implementation choices that end up constraining the language spec - python seems full of these.
Echoing p4bl0, implementing the language will change the spec. Writing a spec up front might be an interesting exercise anyway. I'd encourage doing both at the same time - sometimes describe what a feature should be and then implement it, sometimes implement something as best you can and then describe what you've got.
Implementation language will affect how long it takes to get something working, how good the thing will be and what you'll think about along the way. The usual guidance is to write in something familiar to you, ideally with pattern matching as compilers do a lot of DAG transforms.
- I'd say that writing a language in C took me ages and forced me to really carefully think through the data representation.
- Writing one in lua took very little time but the implementation was shaky, probably because it let me handwave a lot of the details.
- Writing a language in itself, from a baseline of not really having anything working, makes for very confusing debugging and (eventually) a totally clear understanding of the language semantics.
Good luck with the project.
- Faust: A functional programming language for audio synthesis and processing
-
Live + Python = ❤️
Faust integration would be awesome: https://faust.grame.fr Then again we have MaxMSP, so in the end it feels kind of redundant
- Glicol: Next-generation computer music language
-
Csound
Csound is extremely powerful, but my favorite thing in this vein these days is Faust:
https://faust.grame.fr/
It's a functional language with a nice way of generating diagrams of DSP algorithms, but its big killer feature for me is its language bindings, which include C, C++, Cmajor, Codebox, CSharp, DLang, Java, JAX, Julia, JSFX, "old" C++, Rust, VHDL, and WebAssembly (wast/wasm) out of the box.
-
faust VS midica - a user suggested alternative
2 projects | 12 Aug 2023
-
Libraries / frameworks / tooling for cross-platform (LV2/VST3) C++ plug-ins (open-source)
Have a look at FAUST as well: https://faust.grame.fr/
-
logueSDK for beginners
Once you have an idea of basic programming practice, you need to learn some DSP programming. One of the better tools for this is Faust https://faust.grame.fr/ , bear in mind this is a functional programming language, and has very different syntax to C++, but the same principles apply.
- Where is a good place to get started with DSP coding?
eurorack
- C++ Coin toss help
- DIY Wavetable Synthesis Sequencer
-
Are Mutable Instruments open source? And how to do them yourself?
Has anyone tried using the code here: https://github.com/pichenettes/eurorack/tree/master/plaits
-
Oversampling to avoid aliasing
The Plaits eurorack synth module is open source, and while I haven't gone through the code myself much, you might be able to find this technique in action (it tops out at 48k though it looks like), or some other good ideas: https://github.com/pichenettes/eurorack/blob/master/plaits/dsp/oscillator/variable_saw_oscillator.h
-
Any open source repositories/projects written in C++?
It's all audio focused, but mutable instruments modules are all open sourced with hardware designs as well here: https://github.com/pichenettes/eurorack
- Modular grid entry for the Behringer Abacus
- Where is a good place to get started with DSP coding?
-
DIY synths questions
No to all of those except Mutable Instruments. And they don’t even sell kits, but all their stuff is open source. The GitHub is here: https://github.com/pichenettes/eurorack
-
DIY mutable instruments
If you’re having problems with navigating the links, then you’re really not going to like the fact that you’ll have to make your own Gerbers from the PC Board files or load the firmware onto the microcontroller on your own.
-
Biden invokes Defense Production Act for printed circuit board production
Anyways, here are some of the best modules, literally ever.
What are some alternatives?
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Rack - An optimised fork of VCVRack virtual modular synthesizer primarily for Raspberry Pi, Tinker Board and similar boards.
csound - Main repository for Csound
patchcab - Modular Eurorack style synthesizer made with Web Audio
SOUL - The SOUL programming language and API
Spectrum - AudioUnit ports of popular open source eurorack modules
yummyDSP - An Arduino audio DSP library for the Espressif ESP32 and probably other 32 bit machines
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
Cardinal - Virtual modular synthesizer plugin
sine
Enzyme - High-performance automatic differentiation of LLVM and MLIR.
Mozzi - sound synthesis library for Arduino