gothic-2-addon-scripts
OpenGothic
gothic-2-addon-scripts | OpenGothic | |
---|---|---|
5 | 25 | |
8 | 1,075 | |
- | - | |
10.0 | 9.5 | |
over 1 year ago | 7 days ago | |
C++ | ||
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gothic-2-addon-scripts
-
New beta-build for OpenGothic: v1.0.2207
Infos are basically what drives game dialogues. Each has a function (usually executed when dialogue option is selected by player) which primarily makes NPCs say things but also can update "quest" variables or add an entry into "quest" log (bizzarely, scripts can't read from it). Infos also have a bunch of other things like a "condition" function to check if dialogue should be selectable, NPC associated with it etc. You can find them (already extracted from game files) here: https://github.com/VaanaCZ/gothic-2-addon-scripts/tree/2.7-EN/_work/Data/Scripts/Content/Story/Dialoge (link particularly to where dialogues/infos can be found).
-
For gothic 2 ultra experts only
Can't find anything for Ruga, Mika or Bartok which would be prime suspects (even though Bartok is not in the eastern gate): https://github.com/VaanaCZ/gothic-2-addon-scripts/blob/2.7-EN/_work/Data/Scripts/Content/Story/Dialoge/DIA_MIL_317_Ruga.d
-
A transcript of Lothar's dialogue?
Vatras in Khorinis
OpenGothic
-
Lessons from Open-Source Game Projects
OpenGothic - Gothic 2 clone. C++, DX12, Vulkan, Metal
-
Gothic 2 on Linux
There is also OpenGothic. Which can be used standalone or through Luxtorpeda.
-
New beta-build for OpenGothic: v1.0.2207
quests are implemented mostly in scripts. the window of the quest log is implemented here: https://github.com/Try/OpenGothic/blob/master/game/game/questlog.cpp. game scripts then create topics and set their status by calling these functions
-
Gothic 2 coming to Switch?
Well the screenshot shows G2 and OG works good enough for G2 for such a image. And OG already runs at least on M1 so using it as a good base for a remake or console port might be an valid option.
-
what do you guys think about a Gothic 2 remake in the Skyrim engine, with Creation Club?
What for? Better improve an existing project, like https://github.com/Try/OpenGothic
-
When the game came out, my PC wasn't good enough to maximize visibility to notice this. It makes me smile that you can see the tower of Xardas well from Khorinis.
Kinda exists. There is OpenGothic. "The goal of this project is to make a feature complete Gothic game client compatible with the game and mods." There is also a team of russians who released an early build for Android (video), download is still up :)
-
Steam Link Configuration for Gothic 2 (Android Smartphone)
https://github.com/Try/OpenGothic/issues/75 see last comment
- REGoth / OpenGothic and other alternatives to get Gothic I/II/NotR running under Linux
-
Gothic 2 engine
Was looking at source implementations of old game engines and came across https://github.com/Try/OpenGothic . Was surprised to find it is implementing Ray Tracing on Metal https://github.com/Try/OpenGothic/issues/261 . This has to be a first.
- Playing Gothic 2 in 2021
What are some alternatives?
zUtilities - Union Plugin for Gothic Game
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
ZenKit - A re-implementation of file formats used by the early 2000's ZenGin
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
proiel-treebank - Official releases of the PROIEL treebank of ancient Indo-European languages
OpenLara - Classic Tomb Raider open-source engine
gothic-1-classic-scripts - Gothic 1 Classic Scripts | A repository containing reconstructed scripts for the 2001's video game Gothic in 7 different languages. Also includes the "unified" scripts intended for use in mods.
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
vkQuake - Vulkan Quake port based on QuakeSpasm
openage - Free (as in freedom) open source clone of the Age of Empires II engine 🚀