Gosu
Stimulus
Gosu | Stimulus | |
---|---|---|
15 | 111 | |
1,975 | 12,466 | |
0.5% | 0.3% | |
6.8 | 6.4 | |
14 days ago | 3 days ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gosu
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Crystal2Day: A simple 2D game framework in Crystal
For the beginning, it will be a simple 2D game library (or glorified SDL wrapper :D), similar to Ruby libraries like https://www.ruby2d.com/ or https://www.libgosu.org/ , albeit with some additional functions typical to 2D games (like scenes, maps, entities, ...) available. This is something I'm still missing in Crystal (there are some bindings for C libraries and some early or abandoned approaches, but that's about it).
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My Ruby game library, MiniGL, has surpassed 100,000 total downloads
Sorry, I just realized that I only linked to Gosu's Linux instructions, but in their wiki there's also a page for Windows and another one for Mac OS.
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ruby2d vs pygame
I didn't use these frameworks but if you want to go with Ruby, I would recommend Gosu, which is more active than Ruby2D (they have a pretty active Discord server). Since it's a bit low-level, you could also use my gem MiniGL which builds on Gosu to make a lot of things easier, and I also actively maintain.
- Don't make me think, or why I switched to Rails from JavaScript SPAs
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My solo-developed, Ruby powered, platformer game Super Bombinhas will be available soon on Steam!
By the way, it's worth mentioning that there's a .deb for Debian-based distros that you can get for free on https://victords.itch.io/super-bombinhas. Also, if you're willing to do a bit more work, you should also be able to run it on Mac - you'd just have to install Ruby and the Gosu and MiniGL gems, then clone the game's repo and follow the Readme.
- Video-sources for learning Ruby from scratch
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Started working on an isometric RPG project
Hi! I've wanted to create an RPG inspired by the first Paper Mario games for a long time, but having to deal with 3D graphics was always a blocker for me... So I finally managed to create an isometric 3D "engine" using only 2D libraries (Gosu and MiniGL) and I'm happy with the results so far.
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Libraries for other languages similar to Ebiten?
Gosu (Ruby)
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What game engine is good for ruby?
I've not used it myself in about 5 years but it looks like they have a pretty good tutorial on getting started on their wiki https://github.com/gosu/gosu/wiki/Ruby-Tutorial
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A small sample of the large amount of content from the free and open source 2D platformer Super Bombinhas, written in Ruby. Download on https://victords.itch.io/super-bombinhas
Neither, I use Gosu and my own little library, MiniGL.
Stimulus
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Turbo Streaming Modals in Ruby on Rails
I also recommend checking out the docs for Stimulus and Turbo to familiarise yourself with all their features and the APIs used in this series.
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Google: Angular and Wiz Are Merging
Any tips on preparing to work with Wiz as an incoming intern. I heard its identical to Stimulus: https://stimulus.hotwired.dev/
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How to integrate Component Architecture into Symfony?
use Stimulus
- Stimulus: A modest JavaScript framework for the HTML you already have
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Build Drag and Drop with Rails Hotwire
With Stimulus, you've got a powerful tool to take your app's interactivity up a notch. For even more awesome features and Stimulus wizardry, check out the Stimulus Documentation.
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Supercharge your Stimulus controllers with Custom APIs
The next version of Stimulus makes it easier to access parts of the private API thanks to my pull request.
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Why are you still using jQuery?
I like Stimulus, it was a bit pushed by Symfony with their ux thing.
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Too Much JavaScript? Why the Frontend Needs to Build Better
I thought it'd be https://stimulus.hotwired.dev/ for a minute but I think that ecosystem is tied too closely with rails.
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Learn Stimulus in Ruby on Rails by Building a Toggle)
Hey HN!
For those new to Rails, Stimulus (https://stimulus.hotwired.dev/) is a way to sprinkle frontend javascript code into your Rails views.
I held off using Stimulus in my Rails apps for a long time because I didn't understand it — the data= attributes looked weird, and the connection between my Rails views and Stimulus javascript controllers was confusing.
So I decided to write the guide I wish I had when I was learning Stimulus.
Hope you enjoy it! I'm happy to answer any questions, feel free to ask any.
Thanks, Harrison
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Your first Stimulus controller — Learn Stimulus by building a toggle in your Rails app
Hey /r/rails, these past few weeks, I've been working on a beginner's guide to Stimulus and I'm excited to finally share it!
What are some alternatives?
ruby2d - 🎨 The Ruby 2D gem
turbo-rails - Use Turbo in your Ruby on Rails app
Gamebox - A game template for building and distributing Gosu apps.
htmx - </> htmx - high power tools for HTML
Yeah - Ruby video game framework
hotwire-rails - Use Hotwire in your Ruby on Rails app
ocra - One-Click Ruby Application Builder
django-unicorn - The magical reactive component framework for Django ✨
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
minigl - A minimal Game Library built on top of the Gosu gem.
inertia - Inertia.js lets you quickly build modern single-page React, Vue and Svelte apps using classic server-side routing and controllers.