Gosu
openapi-generator
Gosu | openapi-generator | |
---|---|---|
15 | 234 | |
1,975 | 19,899 | |
0.5% | 1.9% | |
6.8 | 9.9 | |
14 days ago | 4 days ago | |
C++ | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gosu
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Crystal2Day: A simple 2D game framework in Crystal
For the beginning, it will be a simple 2D game library (or glorified SDL wrapper :D), similar to Ruby libraries like https://www.ruby2d.com/ or https://www.libgosu.org/ , albeit with some additional functions typical to 2D games (like scenes, maps, entities, ...) available. This is something I'm still missing in Crystal (there are some bindings for C libraries and some early or abandoned approaches, but that's about it).
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My Ruby game library, MiniGL, has surpassed 100,000 total downloads
Sorry, I just realized that I only linked to Gosu's Linux instructions, but in their wiki there's also a page for Windows and another one for Mac OS.
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ruby2d vs pygame
I didn't use these frameworks but if you want to go with Ruby, I would recommend Gosu, which is more active than Ruby2D (they have a pretty active Discord server). Since it's a bit low-level, you could also use my gem MiniGL which builds on Gosu to make a lot of things easier, and I also actively maintain.
- Don't make me think, or why I switched to Rails from JavaScript SPAs
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My solo-developed, Ruby powered, platformer game Super Bombinhas will be available soon on Steam!
By the way, it's worth mentioning that there's a .deb for Debian-based distros that you can get for free on https://victords.itch.io/super-bombinhas. Also, if you're willing to do a bit more work, you should also be able to run it on Mac - you'd just have to install Ruby and the Gosu and MiniGL gems, then clone the game's repo and follow the Readme.
- Video-sources for learning Ruby from scratch
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Started working on an isometric RPG project
Hi! I've wanted to create an RPG inspired by the first Paper Mario games for a long time, but having to deal with 3D graphics was always a blocker for me... So I finally managed to create an isometric 3D "engine" using only 2D libraries (Gosu and MiniGL) and I'm happy with the results so far.
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Libraries for other languages similar to Ebiten?
Gosu (Ruby)
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What game engine is good for ruby?
I've not used it myself in about 5 years but it looks like they have a pretty good tutorial on getting started on their wiki https://github.com/gosu/gosu/wiki/Ruby-Tutorial
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A small sample of the large amount of content from the free and open source 2D platformer Super Bombinhas, written in Ruby. Download on https://victords.itch.io/super-bombinhas
Neither, I use Gosu and my own little library, MiniGL.
openapi-generator
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The Stainless SDK Generator
Disclaimer: We're an early adopter of Stainless at Mux.
I've spent more of my time than I'd like to admit managing both OpenAPi spec files [1] and fighting with openapi-generator [2] than any sane person should have to. While it's great having the freedom to change the templates an thus generated SDKs you get with using that sort of approach, it's also super time consuming, and when you have a lot of SDKs (we have 6 generated SDKs), in my experience it needs someone devoted to managing the process, staying up with template changes etc.
Excited to see more SDK languages come to Stainless!
[1] https://www.mux.com/blog/an-adventure-in-openapi-v3-api-code...
[2] https://github.com/OpenAPITools/openapi-generator
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FastAPI Got Me an OpenAPI Spec Really... Fast
As a result, the following specification can be used to generate clients in a number of different languages via OpenAPI Generator.
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Show HN: Manage on-prem servers from my smartphone
Of course you can compile the server from source if you have Go and the OpenAPI generator JAR (https://github.com/OpenAPITools/openapi-generator?tab=readme...)
Follow these steps : https://github.com/c100k/rebootx-on-prem/blob/master/.github...
And then :
(cd ./impl/http-server-go && GOARCH=amd64 GOOS=openbsd go build -o /app/rebootx-on-prem-http-server-go-openbsd-amd64 -v)
By adapting the arch if needed. Not tested, but it should work.
- OpenAPI Generator v7.3.0 has new generators for Rust, Kotlin, Scala and Java
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Stop creating HTTP clients manually - Part I
TL;DR: Start generating your HTTP clients and all the DTOs of the requests and responses automatically from your API, using openapi-generator instead of writing your own.
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How to Automatically Consume RESTful APIs in Your Frontend
As an alternative, you can also use the official OpenAPI Generator, which is a more generic tool supporting a wide range of languages and frameworks.
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Building a world-class suite of SDKs is easy with Speakeasy
I trialed generating SDKs using the OpenAPI Generator package, which was largely unsatisfactory.
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Best way to implement base class for API calls?
If Swagger/OpenAPI is available, save yourself a lot of trouble and generate the client using OpenAPI Generator. If not, use a library like RestEase to make it significantly easier to create the client.
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Sharing EF data access project DLL vs NuGet vs ?
For a run of the mill REST API you should generate OpenAPI (Swagger) info for the API using a library like NSwag or Swashbuckle. You'd want to do this no matter what because it's documentation for the API, but the bonus is that you can use it with tools like OpenAPI Generator to create API client code and models in a variety of languages. You certainly can create an API client library manually, it would entail having a nuget package with a class library that contains the models and client code for calling the endpoints (which I'd create using a lib such as RestEase unless you just enjoy writing boilerplate code by hand). However 95% of the time it simply isn't worth creating your own lib when OpenAPI is available because once you've done it a time or two it takes less than 5 min to run the generator and create (or update) a lib.
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Created an API using Gin, want to create sdk for him
Then you can use oapi-codegen or openapi-generator to generate the Go (or other language) SDK for it.
What are some alternatives?
ruby2d - 🎨 The Ruby 2D gem
NSwag - The Swagger/OpenAPI toolchain for .NET, ASP.NET Core and TypeScript.
Gamebox - A game template for building and distributing Gosu apps.
oapi-codegen - Generate Go client and server boilerplate from OpenAPI 3 specifications
Yeah - Ruby video game framework
SvelteKit - web development, streamlined
ocra - One-Click Ruby Application Builder
smithy - Smithy is a protocol-agnostic interface definition language and set of tools for generating clients, servers, and documentation for any programming language.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
django-ninja - 💨 Fast, Async-ready, Openapi, type hints based framework for building APIs
minigl - A minimal Game Library built on top of the Gosu gem.
autorest - OpenAPI (f.k.a Swagger) Specification code generator. Supports C#, PowerShell, Go, Java, Node.js, TypeScript, Python