Gosu
RazorLight
Gosu | RazorLight | |
---|---|---|
15 | 11 | |
1,975 | 1,480 | |
0.5% | - | |
6.8 | 0.0 | |
14 days ago | 7 months ago | |
C++ | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gosu
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Crystal2Day: A simple 2D game framework in Crystal
For the beginning, it will be a simple 2D game library (or glorified SDL wrapper :D), similar to Ruby libraries like https://www.ruby2d.com/ or https://www.libgosu.org/ , albeit with some additional functions typical to 2D games (like scenes, maps, entities, ...) available. This is something I'm still missing in Crystal (there are some bindings for C libraries and some early or abandoned approaches, but that's about it).
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My Ruby game library, MiniGL, has surpassed 100,000 total downloads
Sorry, I just realized that I only linked to Gosu's Linux instructions, but in their wiki there's also a page for Windows and another one for Mac OS.
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ruby2d vs pygame
I didn't use these frameworks but if you want to go with Ruby, I would recommend Gosu, which is more active than Ruby2D (they have a pretty active Discord server). Since it's a bit low-level, you could also use my gem MiniGL which builds on Gosu to make a lot of things easier, and I also actively maintain.
- Don't make me think, or why I switched to Rails from JavaScript SPAs
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My solo-developed, Ruby powered, platformer game Super Bombinhas will be available soon on Steam!
By the way, it's worth mentioning that there's a .deb for Debian-based distros that you can get for free on https://victords.itch.io/super-bombinhas. Also, if you're willing to do a bit more work, you should also be able to run it on Mac - you'd just have to install Ruby and the Gosu and MiniGL gems, then clone the game's repo and follow the Readme.
- Video-sources for learning Ruby from scratch
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Started working on an isometric RPG project
Hi! I've wanted to create an RPG inspired by the first Paper Mario games for a long time, but having to deal with 3D graphics was always a blocker for me... So I finally managed to create an isometric 3D "engine" using only 2D libraries (Gosu and MiniGL) and I'm happy with the results so far.
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Libraries for other languages similar to Ebiten?
Gosu (Ruby)
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What game engine is good for ruby?
I've not used it myself in about 5 years but it looks like they have a pretty good tutorial on getting started on their wiki https://github.com/gosu/gosu/wiki/Ruby-Tutorial
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A small sample of the large amount of content from the free and open source 2D platformer Super Bombinhas, written in Ruby. Download on https://victords.itch.io/super-bombinhas
Neither, I use Gosu and my own little library, MiniGL.
RazorLight
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Introducing TopazView: A Lightweight and Powerful View Engine
Yes, I have used Razor pages in non-website applications before where I needed to load the cshtml templates from a different source. I have written Line of Business apps (think WinForms or WPF) where the reporting spits out HTML with tables and charts. There are a number of similar projects to yours out there which I have used in the past such as RazorLight or RazorMachine.
- A Handlebar and Puppeteer Equivalent in C#?
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Sending HTML based emails. Is there an easier way to dynamically generate the document?
Your mileage may vary but I've had good luck with the RazorLight library for generating HTML emails from a template with data merged in. Under the hood, it uses the ASP.NET Razor engine for applying a model to a template.
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Email template engine
We use https://github.com/toddams/RazorLight in combination with serverless functions.
- Rendering HTML (C# windows forms) not working after deploy
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Generating html in a hosted service
you could use a razor based engine to generate html based on a view model (your data). take a look at: https://github.com/toddams/RazorLight i use it to generate html emails
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Don't make me think, or why I switched to Rails from JavaScript SPAs
Rails has a templating system for generating emails (standard HTML/ERB files). If you're running an ASP.NET Web API (not MVC) the best way of doing that I've found is via Razorlight which you have to set up manually - https://github.com/toddams/RazorLight
With Rails the standard is pretty much Devise or Omniauth (or both) - does everything for you. I've never found anything for ASP like Devise which gives you an entire login system with all the required views/migrations in a couple commands.
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How would you setup a e-mail template / content in .NET in order to reference to templates when sending mail?
I use RazorLight: https://github.com/toddams/RazorLight
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How to render a Razor view from a Console application?
Razor Light
- How do you manage transactional email templates?
What are some alternatives?
ruby2d - 🎨 The Ruby 2D gem
RazorEngine - Open source templating engine based on Microsoft's Razor parsing engine
Gamebox - A game template for building and distributing Gosu apps.
scriban - A fast, powerful, safe and lightweight scripting language and engine for .NET
Yeah - Ruby video game framework
Handlebars.Net - A real .NET Handlebars engine
ocra - One-Click Ruby Application Builder
DotLiquid - .NET Port of Tobias Lütke's Liquid template language.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Mustache Sharp - An extension of the mustache text template engine for .NET.
minigl - A minimal Game Library built on top of the Gosu gem.
SmartFormat.NET - A lightweight text templating library written in C# which can be a drop-in replacement for string.Format