gopy VS poly-match

Compare gopy vs poly-match and see what are their differences.

gopy

gopy generates a CPython extension module from a go package. (by go-python)

poly-match

Source for the "Making Python 100x faster with less than 100 lines of Rust" blog post (by ohadravid)
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gopy poly-match
5 6
1,868 31
1.1% -
6.7 2.3
3 days ago 20 days ago
Go Python
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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gopy

Posts with mentions or reviews of gopy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-29.

poly-match

Posts with mentions or reviews of poly-match. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Improving Interoperability Between Rust and C++
    7 projects | news.ycombinator.com | 5 Feb 2024
    Not my experience at all. At work we rewrote a small bit of hotspot python in Rust with no issues. This was what we primarily followed: https://ohadravid.github.io/posts/2023-03-rusty-python/
  • How to convince my boss that Rust is usable
    2 projects | /r/rust | 15 Jun 2023
    Take at look at this example, it still uses Python as an interface to Rust code. Maybe you can do something similar to still achieve performance improvements without changing the entire codebase.
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    People are probably downvoting because it's needlessly hyperbolic and argumentative. Nobody is saying that python isn't faster to iterate with, but they're arguing that it would take months to get negligable performance gains in a lower level language, meanwhile here is a recent post from a company that increased the execution of they're python code by 100x with less than 100 lines of Rust. They also claim that nobody cares if something runs a few milliseconds faster, when we're talking about game dev, where games are frequently judged on how many milliseconds it takes to run game logic between frames.
  • Making Python 100x faster with less than 100 lines of Rust
    21 projects | news.ycombinator.com | 29 Mar 2023
    Semi Vectorized code:

    https://github.com/ohadravid/poly-match/blob/main/poly_match...

    Expecting Python engineers unable to read defacto standard numpy code but meanwhile expect everyone can read Rust.....

    Not to mention that the semi-vectorized code is still suboptimal. Too many for loops despite the author clearly know they can all be vectorized.

    For example instead the author can just write something like:

       np.argmin(
  • Blog Post: Making Python 100x faster with less than 100 lines of Rust
    4 projects | /r/rust | 29 Mar 2023
    The article links to a full implementation, so you should be able to test this.

What are some alternatives?

When comparing gopy and poly-match you can also consider the following projects:

PySCIPOpt - Python interface for the SCIP Optimization Suite

jnumpy - Writing Python C extensions in Julia within 5 minutes.

Pulumi - Pulumi - Infrastructure as Code in any programming language. Build infrastructure intuitively on any cloud using familiar languages 🚀

StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)

prisma-engines - 🚂 Engine components of Prisma ORM

truffleruby - A high performance implementation of the Ruby programming language, built on GraalVM.

cpy3 - Go bindings to the CPython-3 API

birthday-book-app - Rust in Anger: high-performance web applications

PythonCall.jl - Python and Julia in harmony.

NodeCall.jl - Call NodeJS from Julia.

numexpr - Fast numerical array expression evaluator for Python, NumPy, Pandas, PyTables and more