godotnim-samples VS gdnim

Compare godotnim-samples vs gdnim and see what are their differences.

godotnim-samples

Dodge the Creeps and Conways Game of Life in Godot, and Nim! (by zetashift)

gdnim

godot-nim based bootstrapping framework supporting hot reloading (by geekrelief)
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godotnim-samples gdnim
7 5
20 54
- -
0.0 0.0
over 2 years ago 7 months ago
Nim Nim
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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godotnim-samples

Posts with mentions or reviews of godotnim-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

gdnim

Posts with mentions or reviews of gdnim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.

    People have built a few games with the Nim Godot bindings:

    https://github.com/pragmagic/godot-nim

    There’s also an interesting project to do hot reloading using dlls:

    https://github.com/geekrelief/gdnim

  • How can I understand what "bindings to" libraries really do?
    3 projects | /r/nim | 23 Jan 2022
    I've been down this road. I forked godot-nim to https://github.com/geekrelief/gdnim and have add several features. I've since moved on to working on https://github.com/geekrelief/tm-nim, a binding for The Machinery.
  • Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
    4 projects | /r/godot | 18 May 2021
    I maintain a fork of the godot-nim binding https://github.com/geekrelief/gdnim/ All your issues I've dealt with by not relying on the godot editor. Instead I do all the setup with my build script which can generate the gdnlib, gdns, and tscn file for a node with script attached.
  • Godot 3.2 PR: all languages script class support and custom resource exports. Request for testing.
    2 projects | /r/godot | 2 Jan 2021
    This is my first exposure to this and the proposal. I maintain a fork of godot-nim, https://github.com/geekrelief/gdnim. I know someone who was trying to exchange data between gdscript and godot-nim. Nim has a generic vector type: seq[T], and he was trying to expose that to gdscript. I told him to use an Array of Variants instead. Would this PR allow us to expose data structures from gdnative (or whatever) to gdscript?
  • I think Nim community should focus more on Godot engine.
    13 projects | /r/nim | 25 Dec 2020
    I can't speak to the issues with setting things up. I never had a problem on Windows. But if you need help create an issue on the godot-nim repo someone might come along and help. I know at least one person that uses/used a mac to get godot-nim running. On my own repo, https://github.com/geekrelief/gdnim I plan to get osx working, but it's not my main dev machine.

What are some alternatives?

When comparing godotnim-samples and gdnim you can also consider the following projects:

godot-nim - Nim bindings for Godot Engine

nodot - A video game node library for Godot 4

godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.

nim-fswatch - Nim wrapper for the fswatch library

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

rfcs - Suggest changes to Bevy and view accepted designs

enu - A Logo-like 3D environment, implemented in Nim

Godot - Godot Engine – Multi-platform 2D and 3D game engine

gdnative - Rust bindings for Godot 3

tm-nim - Nim binding generator for The Machinery