godot_open_star_fighter
godot_project_starter
godot_open_star_fighter | godot_project_starter | |
---|---|---|
1 | 1 | |
25 | 50 | |
- | - | |
4.8 | 2.8 | |
12 months ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_open_star_fighter
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.
godot_project_starter
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Help with scene transitions and best practices
There are many skeleton projects. You can check the asset library for project templates. There are probably more on github not listed there. I've created my own that is freely available at https://github.com/jhlothamer/godot_project_starter. The only thing it doesn't do is a splash screen. But that's easy to do. Switch out the splash image in the project settings, or make a scene for that.
What are some alternatives?
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Godot_Public_Examples