godot_heightmap_plugin
tps-demo
godot_heightmap_plugin | tps-demo | |
---|---|---|
27 | 11 | |
1,620 | 916 | |
- | 3.4% | |
7.3 | 5.8 | |
15 days ago | about 1 month ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_heightmap_plugin
- Is it possible to hide faces of a cube that player cant see?(optimization)
-
Godot 4 Terrain
Zylann's repo has a v4-compatible branch that was last updated 4 days ago, and there seems to be another one working on this, and another one published a few months ago, plus there are lots of videos out there about doing it in other tools and then just importing the heightmaps / splatmaps in Godot (e.g. from devmar's YT channel).
- Terrain in Godot 4
-
What projects / addons / libraries are you missing in 4.0?
godot_heightmap_plugin
-
How do people make 3D levels for their games in Godot?
Back in 3.0 I was using this plugin for heightmap terrain: https://github.com/Zylann/godot_heightmap_plugin
-
Will Zylann terrain addon be ported to Godot 4.0 ?
source: https://github.com/Zylann/godot_heightmap_plugin/issues/279
-
Painting meshes in Godot like the Unity Terrain
You can create terrain and paint it with the zylann.hterrain plugin. Currently only supports Godot 3.x.
-
Godot for AA/AAA game development - What's missing?
Sweet, how's the tooling to actually make a playable textured level from a heightmap though? In 3.0 I had to rely on Zylann's excellent plugin which was all well and good but I needed to compile it for each platform I wanted to ship on, and editor integration was good but not perfect. Also procedural generation of terrain in-game wasn't practical.
As we know, there's a lack of a node similar to Unreal's Landscape and Unity's Terrain. I believe this hurts Godot more than generally assumed. There is of course Zylann's plugin for 3.x, but I believe an officially supported node for this would be incredibly beneficial. Zylann's plugin will most likely get updated for 4.x eventually, but I personally know people who were shocked to find out that this functionality was not in Godot 4 when it had so many improvements for 3D - and it ended up being the deal breaker that pushed them away.
-
I made a terrain editor for Godot 4
The one I know is Zylann.hterrain which is gdscript but also not updated for 4.x
tps-demo
-
Testing Godot 4.0 features - I'm impressed. SDFGI + SSIL + Volumetric Fog, there is only one OmniLight, almost all of the lighting comes from glow
Project from open source demo available here: https://github.com/godotengine/tps-demo
- Fantastic looking Godot games
-
Dev snapshot: Godot 3.5 beta 4
The TPS demo uses AnimationTree root motion and is updated in _physics_process(). It should work in theory, as lawnjelly tested it numerous times while working on the physics interpolation PR. Maybe he had to modify parts of the demo and didn't open a pull request for it yet, though.
- TIL: Godot has an awesome 3d demo-- looks like a AAA game
- I just released a 3D game made on Godot!
-
Godot 3.4 TPS demo on a 8 year old mid range laptop after in-engine color correction looking pretty
And yes, shaders are not cached, so that's responsible for some lag spikes. Calinou made a more optimized demo version, maybe you want to check it out: https://github.com/godotengine/tps-demo/pull/111
-
Is godot able for 3d openworlds?
The TPS demo runs slowly because it uses GIProbe in high quality mode by default. If you use lightmaps instead, you'll find it runs much faster: https://github.com/godotengine/tps-demo/pull/111
-
Upcoming visual changes to the Godot TPS demo (Third-Person Shooter demo)
Some additional information: The images on the right run with about double the framerate. The images on the right are using new techniques available in Godot 3.4, while the images on the left can be done in Godot 3.4, 3.3, and 3.2. For even more information, see this pull request: https://github.com/godotengine/tps-demo/pull/111
-
Published a simple Quake 3 style FPS character controller for Godot for free
You're not supposed to commit the .import/ directory. It's for storing hashes of the assets the engine already processed on your machine. See example an of a gitignore file here.
- Good open source projects to look at to get an idea of best practices / structuring a full game?
What are some alternatives?
scatter - Godot engine addon to randomly fill an area with props or other scenes
godot-demo-projects - Demonstration and Template Projects
scratch_animater - Demo of an simple animation program with the scratch canvas addon. [Moved to: https://github.com/boukew99/scratch_animator]
Simple-Q3-Controller - FPS character controller for Godot
protongraph - Experimental node-based software for procedural content generation
godot-physics-fraction
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
Misc
godot_terrain_plugin - 3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
hs-mercs-clone - Turn-based RPG prototype in Godot.
godot-4-3d-third-person-controller - Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.