godot_card_engine
PostgreSQLClient
godot_card_engine | PostgreSQLClient | |
---|---|---|
4 | 6 | |
330 | 75 | |
- | - | |
0.0 | 0.0 | |
6 months ago | about 1 year ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot_card_engine
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Godot Card Engine (Plugin) vs Godot Card Game Framework
I have found Godot_Card_Engine, a plugin by BraindeadBZH, and Godot Card Game Framework by db0, and was curious if anyone has had experience with either. Are these the best options or is there something else out there I may be missing?
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I need help with my TCG player hand
I don't have any particular suggestions, but if you wanna peek at another implementation: https://github.com/BraindeadBZH/godot_card_engine
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Moving CardEngine to Godot 4, need help
Yes you can check out the code from the godot4 branch: https://github.com/BraindeadBZH/godot_card_engine/tree/godot4
PostgreSQLClient
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How can I track Data such as playtime about Games hosted on Itch.io
Took some digging but I knew it was possible. https://github.com/Marzin-bot/PostgreSQLClient you should be able to connect it to a database, and from there you could convert to a spreadsheet, where you could make your graphs and metrics and stuff.
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Online multiplayer architecture with Godot for a soccer game
You could use Nakama for authentication, teams and leaderboards. It uses a CockroachDb backend which is fully drop-in-replacement compatible with PostgreSQL. And if you go the PostgreSQL route and still want other database storage, you could use PostgreSQL Client for Godot.
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Best way to save data of a mmorpg?
At that point you’re read to upgrade to a full RDBMS server completely independent of your little SQLite db instance; take a look at PostgreSQL integration. This is a much heavier lift, so shouldn’t be done until your game is more mature and warrants spending dozens of hours learning pg.
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Mixing C# and GDScript in Godot
For me it was in my server, to connect to PostgreSQL database via the C# package NpgSQL. But once I came across an alternative, I was glad to drop C# entirely. I would still use it for performance tuning late in development.
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Database options?
For this purpose I would recommend looking into using a PostgreSQL database and https://github.com/Marzin-bot/PostgreSQLClient
- Is it possible to connect to an ftp server?
What are some alternatives?
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot-tool_button - Easily add buttons to the Godot inspector.
better-texture-array - Adds support for saving, viewing and editing TextureArray and Texture3D in Godot 3
godot_animationplayer_spriteframes_helper - AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
fray - Fray – Godot Combat Framework
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)
godot-plugin-refresher - Adds a dropdown and refresh button combo to the toolbar for instantly toggling off/on a plugin. Enables faster workflows for Godot plugin developers.
viewport-spy - Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.
arcomage - Arcomage fan-remake made on Godot Engine v.4.1.x (mono)
GodotFirebase - Implementations of Firebase for Godot using GDScript