godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders (by tessarakkt)
godotons
An addon for managing out of band addons in Godot 4.2+ (by Ducking-Games)
godot4-oceanfft | godotons | |
---|---|---|
5 | 1 | |
282 | 11 | |
- | - | |
5.8 | 7.3 | |
about 1 month ago | 4 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot4-oceanfft
Posts with mentions or reviews of godot4-oceanfft.
We have used some of these posts to build our list of alternatives
and similar projects.
- tessarakkt/godot4-oceanfft: ocean in Godot 4 using compute shaders [Gfx, Shaders]
-
It's been a while since I posted a progress update on my ocean. CDLOD system finally working properly and transitioning LOD levels smoothly. A lot of visual, functional, and optimization improvements still to be made, but it's coming together really well. Github in comments.
Github: https://github.com/tessarakkt/godot4-oceanfft
- It's finally starting to feel like a proper ocean! Custom quad tree LOD system still needs work to ease transitions, but it means you can see it working in the distance, especially in the higher up shot
- Rendering to a texture multiple times per frame
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Work in Progress - Tessendorf FFT based ocean waves in Godot 4 with compute shaders. Link to Github in comments.
I posted it as a comment here, I guess reddit isn't showing that comment. In any case: https://github.com/tessarakkt/godot4-oceanfft
godotons
Posts with mentions or reviews of godotons.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Pure GDScript Addon Manager
We have been working on a pure GDScript addon for Godot to enable management of assets not in the asset library. Lots of assets have compatibility branches for 4.x or update far more frequently than the asset library. We got tired of managing these by hand, so we wrote Godotons to do the lifting for us. While it is currently in active development and may present some quirks and bugs, our small indie studio is already using it on our WIP title to manage our addons (including Godotons itself) We are very open to feature requests, bug reports, and general community engagement. I hope to see you in our github issues! https://github.com/Ducking-Games/godotons
What are some alternatives?
When comparing godot4-oceanfft and godotons you can also consider the following projects:
gdscript-transpiler-bin - Mirror repository
beehave - 🐝 behavior tree AI for Godot Engine
3d-train-fps - Godot v4 train game
raptor-run - The code behind Quiver's first tutorial for Godot 4
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
GodotOS - A Fake Operating System Interface made in Godot!