godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders (by tessarakkt)
GodotOS
A Fake Operating System Interface made in Godot! (by popcar2)
godot4-oceanfft | GodotOS | |
---|---|---|
5 | 2 | |
282 | 1,024 | |
- | - | |
5.8 | 9.3 | |
about 1 month ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot4-oceanfft
Posts with mentions or reviews of godot4-oceanfft.
We have used some of these posts to build our list of alternatives
and similar projects.
- tessarakkt/godot4-oceanfft: ocean in Godot 4 using compute shaders [Gfx, Shaders]
-
It's been a while since I posted a progress update on my ocean. CDLOD system finally working properly and transitioning LOD levels smoothly. A lot of visual, functional, and optimization improvements still to be made, but it's coming together really well. Github in comments.
Github: https://github.com/tessarakkt/godot4-oceanfft
- It's finally starting to feel like a proper ocean! Custom quad tree LOD system still needs work to ease transitions, but it means you can see it working in the distance, especially in the higher up shot
- Rendering to a texture multiple times per frame
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Work in Progress - Tessendorf FFT based ocean waves in Godot 4 with compute shaders. Link to Github in comments.
I posted it as a comment here, I guess reddit isn't showing that comment. In any case: https://github.com/tessarakkt/godot4-oceanfft
GodotOS
Posts with mentions or reviews of GodotOS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-11.
What are some alternatives?
When comparing godot4-oceanfft and GodotOS you can also consider the following projects:
gdscript-transpiler-bin - Mirror repository
jugadores - An old project from my first uni days
beehave - 🐝 behavior tree AI for Godot Engine
gdwlroots - Fork of gdwlroots to be used with Simula.
3d-train-fps - Godot v4 train game
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
raptor-run - The code behind Quiver's first tutorial for Godot 4
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godotons - An addon for managing out of band addons in Godot 4.2+
godot4-oceanfft vs gdscript-transpiler-bin
GodotOS vs jugadores
godot4-oceanfft vs beehave
GodotOS vs gdwlroots
godot4-oceanfft vs 3d-train-fps
GodotOS vs PankuConsole
godot4-oceanfft vs raptor-run
godot4-oceanfft vs Godot-4.0-Nav-Tests
godot4-oceanfft vs PankuConsole
godot4-oceanfft vs godot-open-rpg
godot4-oceanfft vs godotons