godot-visual-effects
dialogic
godot-visual-effects | dialogic | |
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4 | 59 | |
812 | 3,224 | |
2.6% | 4.2% | |
2.5 | 9.4 | |
8 months ago | 7 days ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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godot-visual-effects
- How can I make hit-scan bullet trails like in Ultrakill?
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A stylized explosion I'm working on
This will probably become part of the GDQuest VFX Secrets course when I'm done with it, but the effect itself will become freely available here, like the flamethrower effect I posted a little while ago. https://github.com/GDQuest/godot-visual-effects
- A fire VFX made in Godot, now I just need a big dragon :D
dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Godot - Godot Engine – Multi-platform 2D and 3D game engine
oh-my-git - An interactive Git learning game!
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
godot-ink - Ink integration for Godot Engine.