godot-snapping-demo
By lawnjelly
zipdump
By golddotasksquestions
godot-snapping-demo | zipdump | |
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4 | 23 | |
17 | 0 | |
- | - | |
3.5 | 2.3 | |
5 months ago | 9 months ago | |
GDScript | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-snapping-demo
Posts with mentions or reviews of godot-snapping-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-11.
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"2D Pixel" Preset in Godot 4?
Unfortunately that's very true: I wanted to recreate the style of something like Hyper Light Drifter in Godot and for now that's been impossible; there are a lot of issue which require workarounds of have not direct solutions. lawnjelly did a simple demo https://github.com/lawnjelly/godot-snapping-demo however trying to have more advanced features like a smooth camera, or less jittering (for example I still have not fixed diagonal movement in my top-down RPG) is very difficult
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A few weeks of progress: Overworld map, loading screen, and a couple of levels!
There are tips for achieving this pixel-perfect grid snapping in Godot in this lawnjelly github repo.
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Implementing collisions wihout using Godot physics
I was trying to follow the advice here: https://github.com/lawnjelly/godot-snapping-demo/
zipdump
Posts with mentions or reviews of zipdump.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-09.
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How would you Auto-tile this? Pulling my hair out :D
You can download the project with all three approaches as separate scenes here.
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What Godot lacks that prevents me from switching over to it completely
You can download it here.
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I have failed at this years ago and I still can't seem to figure this out: Why would the transparent area get darker with every time I assign the texture?
Minimal Reproduction Project download
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Problems with Texture Rect expanding
You can try this solution in the scene I have added to your minimal project here.
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Trying to recreate Miziziziz Wrought Flesh organ giggle led to this. Details in the comments
If you want to try this, you can download the mesh here.
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Struggling with Autotiles Godot 3.4
I also made a simple minimal test project you can have a look at and poke around, compare to yours.
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RPG Character Animations in under 4 minutes!
You can download and check out my simplified version of Bitbrains rpg animation demo here.
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How to rearrange the tileset and use autotiles in Godot?
Here you go.
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Beginner Question: How to get the mouse position and click when window is unfocused?
If you want to play around with it I made simple a test project here where I also use this to click and drag an always-on-top Sprite around.
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Considering Moving To Godot From Clickteam Fusion - Best Way To Handle Low Res Pixel Art?
Here is a pixel perfect minimal project with moving platforms if you want to take a look. Godot is even more forgiving if you don't need pixel perfect results all the time.
What are some alternatives?
When comparing godot-snapping-demo and zipdump you can also consider the following projects:
Godot - Godot Engine – Multi-platform 2D and 3D game engine
2.5D_isometric_pixelart_with_height
godot-proposals - Godot Improvement Proposals (GIPs)