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There is a recent proposal to implement a pixelart preset and integer scaling (for pixel perfect games) in Godot 4, but despite repeated demand for preset templates over the years, core devs seem to be reluctant to give pixelart related issues much priority. Juan (reduz) previously said pixel perfect scaling is not "used commonly". Aka there is no demand.
At least there are plugins for integer scaling available for both Godot3 and Godot4.
Unfortunately that's very true: I wanted to recreate the style of something like Hyper Light Drifter in Godot and for now that's been impossible; there are a lot of issue which require workarounds of have not direct solutions. lawnjelly did a simple demo https://github.com/lawnjelly/godot-snapping-demo however trying to have more advanced features like a smooth camera, or less jittering (for example I still have not fixed diagonal movement in my top-down RPG) is very difficult