A few weeks of progress: Overworld map, loading screen, and a couple of levels!

This page summarizes the projects mentioned and recommended in the original post on /r/godot

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • godot-addon-integer_resolution_handler

    Integer Resolution Handler addon for Godot Engine

  • The best way to achieve this pixel-perfect grid snapping is by rendering your entire game at its original resolution (in the example's case, 320 by 200), and then having a final shader pass upscale the completed frame to the screen's native resolution, or to the highest integer upscale which fits on the screen. That way, no pixels can ever be somewhere other than snapped to the pixel grid. There is a Godot plugin which helps with this, called Integer Resolution Handler.

  • godot-snapping-demo

  • There are tips for achieving this pixel-perfect grid snapping in Godot in this lawnjelly github repo.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
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