godot-snapping-demo
By lawnjelly
godot-addon-integer_resolution_handler
Integer Resolution Handler addon for Godot Engine (by Yukitty)
godot-snapping-demo | godot-addon-integer_resolution_handler | |
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4 | 8 | |
17 | 139 | |
- | - | |
3.5 | 0.0 | |
5 months ago | over 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-snapping-demo
Posts with mentions or reviews of godot-snapping-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-11.
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"2D Pixel" Preset in Godot 4?
Unfortunately that's very true: I wanted to recreate the style of something like Hyper Light Drifter in Godot and for now that's been impossible; there are a lot of issue which require workarounds of have not direct solutions. lawnjelly did a simple demo https://github.com/lawnjelly/godot-snapping-demo however trying to have more advanced features like a smooth camera, or less jittering (for example I still have not fixed diagonal movement in my top-down RPG) is very difficult
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A few weeks of progress: Overworld map, loading screen, and a couple of levels!
There are tips for achieving this pixel-perfect grid snapping in Godot in this lawnjelly github repo.
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Implementing collisions wihout using Godot physics
I was trying to follow the advice here: https://github.com/lawnjelly/godot-snapping-demo/
godot-addon-integer_resolution_handler
Posts with mentions or reviews of godot-addon-integer_resolution_handler.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-11.
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"2D Pixel" Preset in Godot 4?
At least there are plugins for integer scaling available for both Godot3 and Godot4.
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pixel perfect animations with sprites and skeleton2D nodes?
In Godot to get the best pixel perfect result you need to use the "viewport" Display Stretch Mode, and only scale the window in integer steps. There are plugins for integer scaling (Godot3 Godot4).
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Workin with pixel art makes me sad. Can any one help me understand pixel perfect
Try to turn on GPU pixel snap. Project Settings > Rendering > Snapping > Use GPU Pixel Snap. Another thing to use is a plugin called "Integer Resolution Handler". Just go to the Asset Library and search for Integer. Here's a Link with additional installation steps.
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pixel particles 2d have Wobbling also in the editor
Well to summarize, the issue is that in the end when I maximize the window is about 3.5 times the scale so instead reinventing the wheel to make it scaling pixel perfect you can use https://github.com/Yukitty/godot-addon-integer_resolution_handler it works like a charm!
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Pico8-like restrictions in Godot?
All you need to self impose restrictions is to impose them upon yourself, nothing else. You could actually draw your art using the pico 8 palette and set your projects to run with the same resolution as pico 8. If you are using Godot 3.x install and use this plug-in https://github.com/Yukitty/godot-addon-integer_resolution_handler to get perfect scaling on low resolutions.
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A few weeks of progress: Overworld map, loading screen, and a couple of levels!
The best way to achieve this pixel-perfect grid snapping is by rendering your entire game at its original resolution (in the example's case, 320 by 200), and then having a final shader pass upscale the completed frame to the screen's native resolution, or to the highest integer upscale which fits on the screen. That way, no pixels can ever be somewhere other than snapped to the pixel grid. There is a Godot plugin which helps with this, called Integer Resolution Handler.
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How to setup Godot 3.4 for the LOWREZJAM
I have not tried this plugin myself (yet), but Calinou recently added it to the documentation. You could also have a look at this, see if it works to your expectations and add it to the recommended list if you think so.
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Help with pixel perfect UI scaling
You can use https://github.com/Yukitty/godot-addon-integer_resolution_handler to enforce integer scaling.
What are some alternatives?
When comparing godot-snapping-demo and godot-addon-integer_resolution_handler you can also consider the following projects:
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-proposals - Godot Improvement Proposals (GIPs)