godot-reprojection-demo
godot-debug-menu
godot-reprojection-demo | godot-debug-menu | |
---|---|---|
1 | 2 | |
14 | 348 | |
- | 5.2% | |
10.0 | 5.9 | |
over 1 year ago | 5 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-reprojection-demo
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Asynchronous Reprojection
Making a proof of concept similar to that Unity demo is possible, but a proper implementation is very difficult to implement in any game engine.
godot-debug-menu
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CPU time in addition to GPU (time)
You can use https://github.com/godot-extended-libraries/godot-debug-menu if you want a similar debug menu in your project.
- Godot Debug Menu add-on: Display in-game FPS/performance/hardware metrics in a Godot 4.x project
What are some alternatives?
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine
godot-proposals - Godot Improvement Proposals (GIPs)
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!