godot-reprojection-demo
[WIP] Proof of concept for framerate upscaling via reprojection in Godot (by Calinou)
Godot-DialogPlugin
🗨️ A Dialog Node for Godot Engine (by AnidemDex)
godot-reprojection-demo | Godot-DialogPlugin | |
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1 | 9 | |
14 | 207 | |
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10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-reprojection-demo
Posts with mentions or reviews of godot-reprojection-demo.
We have used some of these posts to build our list of alternatives
and similar projects.
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Asynchronous Reprojection
Making a proof of concept similar to that Unity demo is possible, but a proper implementation is very difficult to implement in any game engine.
Godot-DialogPlugin
Posts with mentions or reviews of Godot-DialogPlugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-04.
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Issue with Dialogic
Thankfully Godot has no lack of quality dialog plugins to play with. I generally direct people towards AniDexs Textalog (https://github.com/AnidemDex/Godot-DialogPlugin) or Nathan Hoads Dialog Manager (https://github.com/nathanhoad/godot_dialogue_manager). Both are good plugins that may be better at solving your particular problem.
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Special Attacks in a Turn Based RPG Combat
I pretty sure you can just use Dialogic or the Godot Dialog Manager or Godot Dialog Plugin for it.
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Add sound effect to dialogue?
There are also Dialog plugins already coming with this feature built in, such as Dialogic. I have not tried this one, but it seems to have it too.
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I made a whole inspector just to make a preview of the portrait in game... but in the inspector, giving you a visual hint of your dialog before running the game
Hey u/Exerionius u/Aroy-Art the plugin is open source, made for the comunnity. As u/3ddelano said, the plugin is here https://github.com/AnidemDex/Godot-DialogPlugin and the implementation is here https://github.com/AnidemDex/Godot-DialogPlugin/pull/56
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Textalog 1.0 is released!
Download it from github: https://github.com/AnidemDex/Godot-DialogPlugin
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I've released a new version of Dialog Plugin
You can download the plugin from Github, hope you like it.
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I'm going to update Dialog Plugin, so I decided to make a demo to test its features
The plugin is on github. It is not ready for use, and it still in prelease (0.1.4 at the time that I write this comment). I'm going to upload it on the assets library when is ready.
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I added drag 'n' drop feature for events in this dialog plugin
It's currently open source (but since it's not ready, there's not many official releases)
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Speech bubbles! Part of the Dialog plugin that I'm making
Hey, if you're curious, there's a pre-release of this plugin: https://github.com/AnidemDex/Godot-DialogPlugin