godot-proposals VS devdocs

Compare godot-proposals vs devdocs and see what are their differences.

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godot-proposals devdocs
610 238
1,028 33,858
2.1% 1.0%
2.7 9.6
6 months ago 7 days ago
Ruby
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

devdocs

Posts with mentions or reviews of devdocs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-22.
  • Every Dunder Method in Python
    1 project | news.ycombinator.com | 3 Apr 2024
    > I've started to preface all python searches with 'site:python.org'

    You might find DevDocs to be useful: https://devdocs.io/

  • The Ultimate Roadmap to a Full-Stack Developer
    3 projects | dev.to | 22 Feb 2024
    DevDocs - Aggregates documentation from various sources into a single, easy-to-navigate interface, covering frontend and backend technologies. DevDocs
  • Must-have for slacking off! 2024 Efficient Dev Tools for Increasing Productivity
    2 projects | dev.to | 19 Feb 2024
    DevDocs, an offline API documentation browser, supports multilingual, offering developers a quick and efficient way to access tech docs. From front-end to back-end and mobile development, it integrates official documentation, providing a sleek, user-friendly interface.
  • Concrete.css
    11 projects | news.ycombinator.com | 8 Feb 2024
    Environmental lighting conditions rule the day! I have astigmatism and I prefer bright backgrounds; #000 text on #fff backgrounds works great for me, but that's because I work in a room lit by a 250W 30,000 lumen corn-cob LED bulb[0] that makes my small office as bright on the inside as the shaded ground from a tree on an overcast day (which is quite bright compared to usual indoor lighting). In a room that bright, high contrast text works great and is highly readable, with "dark mode" often looking washed out and muddy. Even small reductions in contrast (such as what https://devdocs.io does with text of #333 in light mode) can make me notice and wish for greater contrast.

    [0] - https://www.benkuhn.net/lux/

  • SQL for Data Scientists in 100 Queries
    5 projects | news.ycombinator.com | 6 Feb 2024
  • DevDocs
    19 projects | news.ycombinator.com | 12 Jan 2024
    Here's how to add a new scraper: https://github.com/freeCodeCamp/devdocs/blob/main/.github/CO...

    Or open an issue and wait for somebody else to implement the scraper.

  • 19 Handy Websites for Web Developers
    7 projects | dev.to | 12 Dec 2023
    Imagine a single, intuitive platform where you can access comprehensive documentation for a vast array of programming languages, frameworks, libraries, and tools. That's the magic of DevDocs. This exceptional resource eliminates the frustration of juggling multiple tabs and websites in your quest for information. DevDocs brings everything together into one easy-to-use interface.
  • Q je u potrazi za 30 novih ljudi /s
    1 project | /r/CroIT | 6 Dec 2023
  • How would you work effectively with an extremely slow 56Kbps connection?
    12 projects | /r/linux | 5 Dec 2023
    Mosh for a stable connection, Offline documentation such as msdn, wikipedia (via kiwi etc), zeal for local access to https://devdocs.io/; Self host tabby for ai autocompletion. For many shell programs check what mulinux was using back then, and what are the modern replacements such as elinks instead of links. Mutt for mail, for irc doesn't matter much, use a desktop one but setup a bouncher on a vps, I used to have one on a raspberry pi 1, you can use rss reader for reddit (not sure if still works) and blogs
  • 8 HIDDEN WEBSITES FOR PROGRAMMERS !!
    1 project | dev.to | 1 Dec 2023
    1.DEVDOCS.IO: -- DevDocs.IO

What are some alternatives?

When comparing godot-proposals and devdocs you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

zeal - Offline documentation browser inspired by Dash

godex - Godex is a Godot Engine ECS library.

godot-docs - Godot Engine official documentation

Godot - Godot Engine – Multi-platform 2D and 3D game engine

github-cheat-sheet - A list of cool features of Git and GitHub.

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

alfred-search-in-devdocs - Documentation search in devdocs

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

vim-godot - Use vim and godot engine to make games

openseeface-gd - A GUI for running OpenSeeFace.

nvim-rs - A rust library for neovim clients