godot-lang-support VS devdocs

Compare godot-lang-support vs devdocs and see what are their differences.

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godot-lang-support devdocs
24 238
304 33,897
- 0.7%
3.2 9.6
8 months ago 6 days ago
Ruby
Creative Commons Attribution 4.0 Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-lang-support

Posts with mentions or reviews of godot-lang-support. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Porting to Godot for 3D
    1 project | /r/godot | 10 Dec 2023
  • Another two cents about the current situation with the Scala user base and economics.
    4 projects | /r/scala | 5 May 2023
    Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
  • [FREE] Looking For Dev Team For Indie Startup
    2 projects | /r/INAT | 12 Jan 2023
    I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
  • Learning Programming For The First Time! Any Tips?
    2 projects | /r/learnprogramming | 5 Jan 2023
    It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
  • I want to learn game development with programming:
    2 projects | /r/gamedev | 26 Dec 2022
    You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
  • Dev snapshot: Godot 4.0 beta 9
    1 project | news.ycombinator.com | 19 Dec 2022
    No: https://github.com/Vivraan/godot-lang-support

    GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.

  • Alternative Scripting Languages?
    2 projects | /r/godot | 8 Dec 2022
    Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
  • Unity is laying off hundreds of employees
    5 projects | news.ycombinator.com | 30 Jun 2022
    The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.

    Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.

    There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.

    [0]https://github.com/Vivraan/godot-lang-support

    [1]https://github.com/touilleMan/godot-python

  • Python to be ~40% faster. Can Python's new tricks benefit GDScript?
    2 projects | /r/godot | 8 Jun 2022
    That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
  • What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
    2 projects | /r/linux_gaming | 25 Apr 2022
    For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.

devdocs

Posts with mentions or reviews of devdocs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-22.
  • Every Dunder Method in Python
    1 project | news.ycombinator.com | 3 Apr 2024
    > I've started to preface all python searches with 'site:python.org'

    You might find DevDocs to be useful: https://devdocs.io/

  • The Ultimate Roadmap to a Full-Stack Developer
    3 projects | dev.to | 22 Feb 2024
    DevDocs - Aggregates documentation from various sources into a single, easy-to-navigate interface, covering frontend and backend technologies. DevDocs
  • Must-have for slacking off! 2024 Efficient Dev Tools for Increasing Productivity
    2 projects | dev.to | 19 Feb 2024
    DevDocs, an offline API documentation browser, supports multilingual, offering developers a quick and efficient way to access tech docs. From front-end to back-end and mobile development, it integrates official documentation, providing a sleek, user-friendly interface.
  • Concrete.css
    11 projects | news.ycombinator.com | 8 Feb 2024
    Environmental lighting conditions rule the day! I have astigmatism and I prefer bright backgrounds; #000 text on #fff backgrounds works great for me, but that's because I work in a room lit by a 250W 30,000 lumen corn-cob LED bulb[0] that makes my small office as bright on the inside as the shaded ground from a tree on an overcast day (which is quite bright compared to usual indoor lighting). In a room that bright, high contrast text works great and is highly readable, with "dark mode" often looking washed out and muddy. Even small reductions in contrast (such as what https://devdocs.io does with text of #333 in light mode) can make me notice and wish for greater contrast.

    [0] - https://www.benkuhn.net/lux/

  • SQL for Data Scientists in 100 Queries
    5 projects | news.ycombinator.com | 6 Feb 2024
  • DevDocs
    19 projects | news.ycombinator.com | 12 Jan 2024
    Here's how to add a new scraper: https://github.com/freeCodeCamp/devdocs/blob/main/.github/CO...

    Or open an issue and wait for somebody else to implement the scraper.

  • 19 Handy Websites for Web Developers
    7 projects | dev.to | 12 Dec 2023
    Imagine a single, intuitive platform where you can access comprehensive documentation for a vast array of programming languages, frameworks, libraries, and tools. That's the magic of DevDocs. This exceptional resource eliminates the frustration of juggling multiple tabs and websites in your quest for information. DevDocs brings everything together into one easy-to-use interface.
  • Q je u potrazi za 30 novih ljudi /s
    1 project | /r/CroIT | 6 Dec 2023
  • How would you work effectively with an extremely slow 56Kbps connection?
    12 projects | /r/linux | 5 Dec 2023
    Mosh for a stable connection, Offline documentation such as msdn, wikipedia (via kiwi etc), zeal for local access to https://devdocs.io/; Self host tabby for ai autocompletion. For many shell programs check what mulinux was using back then, and what are the modern replacements such as elinks instead of links. Mutt for mail, for irc doesn't matter much, use a desktop one but setup a bouncher on a vps, I used to have one on a raspberry pi 1, you can use rss reader for reddit (not sure if still works) and blogs
  • 8 HIDDEN WEBSITES FOR PROGRAMMERS !!
    1 project | dev.to | 1 Dec 2023
    1.DEVDOCS.IO: -- DevDocs.IO

What are some alternatives?

When comparing godot-lang-support and devdocs you can also consider the following projects:

SmartShape2D - A 2D Terrain Tool for Godot

zeal - Offline documentation browser inspired by Dash

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-docs - Godot Engine official documentation

godot-proposals - Godot Improvement Proposals (GIPs)

github-cheat-sheet - A list of cool features of Git and GitHub.

upbge - UPBGE, the best integrated game engine in Blender

alfred-search-in-devdocs - Documentation search in devdocs

godot-kotlin-native - Kotlin bindings for Godot Engine

vim-godot - Use vim and godot engine to make games

gdnim - godot-nim based bootstrapping framework supporting hot reloading

nvim-rs - A rust library for neovim clients