godot-go
Go language bindings for the Godot Engine's GDNative API. (by ShadowApex)
gglm
Fast Go OpenGL/Graphics focused Mathematics library inspired by the c++ library glm (https://github.com/g-truc/glm) (by bloeys)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-go
Posts with mentions or reviews of godot-go.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-10.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
Any chance you could take over and revive Godot-Go? That seems right up your alley, and you've got the skills.
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Godot+Golang: Using Golang as a scripting engine with Godot
Would it not be better to use the GDNative bindings?
gglm
Posts with mentions or reviews of gglm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-10.
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I am making a 3D Game Engine from (almost) scratch in Go, and streaming it all live
I won't be using SDL features for textures or shapes or anything else, only to create a window+get input events. Everything else will be done using pure OpenGL and as much Go as possible (So far, I even wrote my own math library in Go, and want to optimize with SIMD later).
What are some alternatives?
When comparing godot-go and gglm you can also consider the following projects:
godot-go - Go bindings for Godot 4.2 GDExtension API
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nmage - Go 3D Game Engine from (almost) scratch