godot-game-template
twinejs
godot-game-template | twinejs | |
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11 | 408 | |
565 | 1,794 | |
3.9% | - | |
7.9 | 8.5 | |
2 months ago | 17 days ago | |
GDScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
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godot-game-template
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Adding support to Godot 4 for my godot-game-gemplate: I decided to focus on desktop platforms, is this a bad move? I want to know what do you think
Basically I explained everything in this issue: https://github.com/crystal-bit/godot-game-template/issues/80
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A list of godot templates, please help me look for more!
I don't actually know what this does, but it looks really well done (https://github.com/crystal-bit/godot-game-template) (general game template with some scene managers)
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What can I use to make games for my students who use Chromebooks?
If you go with Godot, you can use a template like crystal-bit/godot-game-template to automate pushing a build to github pages. Then you can share a link for students to play.
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
FYI, there is also abarichello/godot-ci which I think supports 3 and 4 with and without C#. I use it via crystal-bit/godot-game-template and it exports web and native builds, hosts web builds on GitHub pages, and pushes builds to itchio.
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Share the tools you use for game design, coding and narrative
Check out crystal-bit/godot-game-template for a github template for godot games that build for those platforms with Github Actions. I haven't actually used any of them but the html5 one yet, but really nice that it was so easy to setup.
- I just published the biggest release of the Godot Game Template so far! (and just reached 200+ stars on GitHub!)
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How should we structure our rpg game? Scenes etc, not the folders
I often wonder about this too - is it better to switch scenes or have a very basic "main" scene that's basically just a persistent container for more substantive scenes which are instantiated and freed as needed. Haven't tried it yet but I did stumble across this github repo which demonstrates one approach: https://github.com/crystal-bit/godot-game-template
- I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
- Just released Godot Game Template v2021.11.0 - A starter project with Continuos Integration, scenes management and other utils!
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Collect carrots and continue the journey with Karooto no Gase (HTML5 + Android)
The game has been made using the Godot Game Template, check it out if you want automatic CI builds + extra utils for your game!
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
space-shooter - Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
RenPy - The Ren'Py Visual Novel Engine
godot-ci - Docker image to export Godot Engine games. Templates for Gitlab CI and GitHub Actions to deploy to GitLab Pages/GitHub Pages/Itch.io.
ink - inkle's open source scripting language for writing interactive narrative.
angry-aliens - Angry Birds like mobile game. Used for tutorials on how to create a mobile game with Godot 3
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
triple-triad-godot - Re-implementation of Triple Triad from Final Fantasy VIII. Made with Godot 3
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
gibson-cli - Go CLI tool for Gibson framework: package manager, project manager, godot cli parser, class resolver, etc...
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-Touch-Input-Manager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input. [Moved to: https://github.com/Federico-Ciuffardi/GodotTouchInputManager]
gitbook - The open source frontend for GitBook doc sites