godot-game-settings
godot-steering-ai-framework
godot-game-settings | godot-steering-ai-framework | |
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1 | 4 | |
375 | 1,021 | |
- | 4.4% | |
5.0 | 3.5 | |
2 months ago | about 2 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-game-settings
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What is the best way to make game settings?
This one looks good to manage it. https://github.com/PunchablePlushie/godot-game-settings
godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
What are some alternatives?
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
gebs - A bullet spawner/pool and visual helper made in GDscript.
Texture-Fonts - Godot Plugin for creating custom Fonts from Textures
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
interactive-music-g3 - Interactive Music plugin for Godot Engine 3 (adaptative music)
imgui-godot - Dear ImGui plugin for Godot 4
godot-material-modifier - A Godot editor addon to batch-modify material assets.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.