godot-game-settings
GodotDynamicInventorySystem
godot-game-settings | GodotDynamicInventorySystem | |
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1 | 2 | |
374 | 425 | |
- | - | |
5.0 | 6.0 | |
2 months ago | 3 months ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
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godot-game-settings
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What is the best way to make game settings?
This one looks good to manage it. https://github.com/PunchablePlushie/godot-game-settings
GodotDynamicInventorySystem
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Godot for GUI
Dynamic Inventory System, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild. Opensource, with commercial videotutorial. https://github.com/alfredbaudisch/GodotDynamicInventorySystem
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Repository: https://github.com/alfredbaudisch/GodotDynamicInventorySystem
What are some alternatives?
Texture-Fonts - Godot Plugin for creating custom Fonts from Textures
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
interactive-music-g3 - Interactive Music plugin for Godot Engine 3 (adaptative music)
godot-blender
godot-material-modifier - A Godot editor addon to batch-modify material assets.
whiskers - A Visual Dialogue Editor made using the Godot Engine
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo âš”
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine
godot-reprojection-demo - [WIP] Proof of concept for framerate upscaling via reprojection in Godot