godot-docs VS GoDotTest

Compare godot-docs vs GoDotTest and see what are their differences.

GoDotTest

C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests. (by chickensoft-games)
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godot-docs GoDotTest
160 4
3,423 67
3.7% -
9.8 8.5
6 days ago 3 days ago
reStructuredText C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-docs

Posts with mentions or reviews of godot-docs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-23.

GoDotTest

Posts with mentions or reviews of GoDotTest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-14.
  • chicken cli: a dotnet tool for installing and managing addons from an addons.json file!
    4 projects | /r/godot | 14 Sep 2022
    go_dot_test: An opinionated test runner system to make running C# tests easier in Godot. Supports code coverage and running from the command line for CI/CD purposes.
  • C# games in Godot, 2022 edition
    17 projects | news.ycombinator.com | 14 Jul 2022
    I believe I can address the first two points for you:

    > Scalable text support a la TextMeshPro (sdf-based rendering)

    Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor

    > - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?

    That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)

  • GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
    3 projects | /r/godot | 22 Jun 2022
    Hi! For all of you C# folks, I've released a nuget package called GoDotTest that allows you to run tests inside your Godot game easily.

What are some alternatives?

When comparing godot-docs and GoDotTest you can also consider the following projects:

devdocs - API Documentation Browser

defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-swift - swift language support for the godot game engine

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

godot-jvm - Godot Kotlin JVM Module

godot-admob - Module Admob for Godot engine

godex - Godex is a Godot Engine ECS library.

ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly

Stride Game Engine - Stride Game Engine (formerly Xenko)

vim-godot - Use vim and godot engine to make games

openscad-graph-editor - OpenSCAD Graph Editor