godot-demo-projects
starter-workflows
godot-demo-projects | starter-workflows | |
---|---|---|
135 | 262 | |
5,135 | 8,437 | |
2.7% | 1.2% | |
8.5 | 8.6 | |
6 days ago | 5 days ago | |
GDScript | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
starter-workflows
- Say Goodbye to Manual Deployments: Automate Your EC2 Autoscaling with CodeDeploy and GitHub Actions
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Level Up Your Projects with GitHub Actions & CI/CD
GitHub, as one of the leading web-based Git repository hosting service, provides a powerful suite of CI/CD tools in the form of GitHub Actions. These are directly integrated into the platform which empowers developers to increase the speed, efficiency and reliability of delivering products. In this brief article, we will take a look at what CI/CD is, why we should use it, as well as some of its applications in my projects.
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How to Manage Terraform with GitHub Actions
GitHub Actions is a modern CI/CD tool integrated natively on GitHub. Itenables the rapid automation of build, test, deployment, and other custom workflows on GitHub with no need for external tools.
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Kubernetes CI/CD Pipelines
GitHub Actions is GitHub's CI/CD solution. You can use it to run automated tasks each time you change your code. Although the platform lacks a built-in Kubernetes integration, third-party plugins such as Azure's Deploy to Kubernetes Cluster action can automate deployments and manage different rollout strategies.
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Most Useful CI/CD Tools for DevOps
GitHub Actions is a feature-rich CI/CD platform embedded within GitHub, enabling developers to automate, customize, and execute software development workflows directly in their repositories. An Action inside GitHub Actions is a discrete unit of automation that performs a specific task within a workflow. All the Actions are reusable, and there are many to choose from. You can even create your own reusable ones.
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Awesome GitHub Action Workflows
actions/starter-workflows
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Laravel code-quality tools
The real power of using PHP code-quality tools is when it’s added to your continuous integration process, which means it automatically checks the code every time someone makes a push or pull request to your project repo. In this section, we'll be looking at how to do just that. GitHub actions is available for free so we'll use it for demo purposes. Note that there are some limits to private repos, so set your test repo to public if you can.
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Elevate Your GitHub README Game
You can even automate the running of this script — hence the directory name automation — to happen every time the data changes, using GitHub Actions.
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GitHub Status Checks and Branch Protection Made Easy
# Based on https://github.com/actions/starter-workflows/blob/main/ci/node.js.yml name: CI on: pull_request: branches: - main jobs: ci: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - uses: actions/setup-node@v2 with: node-version: lts/* cache: 'npm' - run: npm ci - run: npm run build --if-present - run: npm test
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GitHub Actions for Perl Development
You might remember that I’ve been taking an interest in GitHub Actions for the last year or so (I even wrote a book on the subject). And at the Perl Conference in Toronto last summer I gave a talk called “GitHub Actions for Perl Development” (here are the slides and the video).
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
argocd-image-updater - Automatic container image update for Argo CD
Godot-3D-text-plugin
CppCon2020 - Slides and other materials from CppCon 2020
Godot - Godot Engine – Multi-platform 2D and 3D game engine
NewPipe - A libre lightweight streaming front-end for Android.
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
react-native-dotenv - Load react native environment variables using import statements for multiple env files.
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
nnn - n³ The unorthodox terminal file manager
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
Real_Time_Image_Animation - The Project is real time application in opencv using first order model