godot-demo-projects
semver
godot-demo-projects | semver | |
---|---|---|
135 | 721 | |
5,135 | 7,026 | |
2.7% | 0.6% | |
8.5 | 0.6 | |
6 days ago | 8 days ago | |
GDScript | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
semver
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Snyk CLI: Introducing Semantic Versioning and release channels
We are pleased to introduce Semantic Versioning and release channels to Snyk CLI from v.1.1291.0 onwards. In this blog post, we will share why we are introducing these changes, what problems these changes solve for our customers, and how our customers can opt-in according to their needs.
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Master the Art of Writing and Launching Your Own Modern JavaScript and Typescript Library in 2024
Following the Semantic Versioning rules, you should raise the version number every time you need to publish your library. In your "package.json" file, you need to change the version number to reflect whether the changes are major, minor, or patch updates.
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Using semantic-release to automate releases and changelogs
Semantic Versioning: An established convention for version numbers following the pattern MAJOR.MINOR.PATCH
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Essential Command Line Tools for Developers
Increases the major of the latest tag and prints it As per the Semver spec, it'll also clear the pre-release…
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Testing Our Tasks
The reason for this is that software libraries and package managers, in general, but specifically here, rely on semantic versioning. Semantic versioning is really useful for distributing packages in a predictable way. What does this look like for our project?
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What is Semantic Versioning and why you should use it for your software ?
For a more detailed and comprehensive guide on semantic versioning, visit https://semver.org
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Neovim v0.9.5 Released
I believe neovim follows semantic versioning. https://semver.org/
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Semver 2.0.0 Released
Semver has been 2.0.0 for 10 years, look at the date of the assets. Multiple releases created today where none existed before. Not sure why someone is creating releases now, perhaps just some housekeeping/cleanup.
https://github.com/semver/semver/releases
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First purchase advice
All ELRS hardware will talk to all other ELRS hardware, including Radiomaster's ELRS transmitters and receivers. There are one or two exceptions from scummy companies that have been pilloried by the community, and you probably won't find them anymore. So long as the ELRS firmware running on both devices has the same major version number, you're good to go. ie. 3.3.1 will still talk to 3.0.1, but won't talk to 2.0.0. (The "major version" is the 1st number, the "minor version" is the 2nd number, and the "patch version" is the 3rd number. See Semantic Versioning for more info.)
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fkYAML v0.3.0: Support non-string-scalar nodes as mapping keys
If you're using semver, read the spec it's not overly long or hard to understand.
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
react-native - A framework for building native applications using React
Godot-3D-text-plugin
semantic-release - :package::rocket: Fully automated version management and package publishing
Godot - Godot Engine – Multi-platform 2D and 3D game engine
standard-version - :trophy: Automate versioning and CHANGELOG generation, with semver.org and conventionalcommits.org
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
changesets - 🦋 A way to manage your versioning and changelogs with a focus on monorepos
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
helmfile - Deploy Kubernetes Helm Charts
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
Poetry - Python packaging and dependency management made easy