godot-demo-projects
gitignore
godot-demo-projects | gitignore | |
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135 | 285 | |
5,135 | 157,882 | |
2.7% | 0.7% | |
8.5 | 0.0 | |
6 days ago | 1 day ago | |
GDScript | ||
MIT License | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
gitignore
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Streamlining Software Development: The Power of .gitignore Templates
In conclusion, the Gitignore repository stands as a testament to the power of collective knowledge and collaboration in software development. By providing a centralized repository of .gitignore templates, it empowers developers to streamline their workflow, maintain cleaner repositories, and focus on what they do best – writing exceptional code. As the software development landscape continues to evolve, the significance of .gitignore templates as indispensable tools for developers is set to endure.
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Release 0.12.0 of stevedore - minor feature enhancement
The challenge here was actually from my #48in28 Exercism participation, where I am pretty familiar the standard layout for some repositories since I am familiar with tooling and language, working with new languages does not come with the same familiarity, so I found it made sense to use canonical definitions, hence the use of github/gitignore.
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How to Use Environment Variables in Node.js
Add .env to your .gitignore file to prevent it from being committed. Here's an example file with it already added. You may also use dotenv for advanced configuration and it will automatically load environment variables from a .env file into process.env.
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Git Lesson: How to Use .gitignore and .gitkeep?
Here you can find ready-made .gitignore templates for various technologies and languages such as Python, Java, Kotlin, Go, and many others: https://github.com/github/gitignore/tree/main.
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New to Git/GitHub/Terraform, some questions about Terraform and pushing to GitHub
You could also use this git ignore template. Create you .gitignore and add the contents from that file in.
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Is there a free way to use unity for creating group projects?
I've only used free Unity with GitHub or GitLab, professionally and reaching back into internships. One recommendation would be to use a slightly longer .gitignore than the default, like this one.
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Basic Python Project Layout
Virtual Environments are a feature that has been part of python itself since version 3.3. It allows you to isolate both a python version and any packages you install with it. Every python project I develop with uses a virtual environment for such isolation purposes. Now I generally like to create these virtual environments inside the target project's directory so I know exactly what it's tied to. If you use GitHub's python gitignore file naming the virtual environment folder as venv or .venv will ensure it doesn't get committed (which you don't want). So I'll make a new project folder and create a virtual environment inside of it:
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Node.js 20.6.0 will include built-in support for .env files
Especially considering the GitHub .gitignore template for Node only ignores .env.local, not .local.env: https://github.com/github/gitignore/blob/main/Node.gitignore...
- Where can I find common .gitignores for C# Web API projects?
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Unable to push to github via github desktop. I added it to GitIgnore and it yielded another issue
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
terragrunt - Terragrunt is a thin wrapper for Terraform that provides extra tools for working with multiple Terraform modules.
Godot-3D-text-plugin
git-lfs - Git extension for versioning large files
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bfg-repo-cleaner - Removes large or troublesome blobs like git-filter-branch does, but faster. And written in Scala
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
gitlab
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
parcel - The zero configuration build tool for the web. 📦🚀
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
gitignore.plugin.zsh - ZSH plugin for creating .gitignore files.