godot-demo-projects
git
godot-demo-projects | git | |
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135 | 616 | |
5,135 | 8,080 | |
2.7% | 0.7% | |
8.5 | 0.0 | |
6 days ago | 4 days ago | |
GDScript | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-demo-projects
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?
git
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Understanding the Basics of Git.
Go to this link
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"Filename too long" error even after "fix" in git bash (windows 10)
I'd start by verifying that you're on the most current version of Git for Windows, and updating if that isn't the case. Followed by opening an issue here, if you're still encountering the problem.
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Gitting Started with Git: A Beginner's Guide to Version Control
Download the Git for Windows installer from the official website (https://gitforwindows.org/).
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pyaction 4.24.0 Released
This Docker image is designed to support implementing Github Actions with Python. As of version 4.0.0., it starts with the official python docker image as the base which is a Debian OS. It specifically uses python:3-slim to keep the image size down for faster loading of Github Actions that use pyaction. On top of the base, we've installed curl gpg, git, and the GitHub CLI. We added curl and gpg because they are needed to install the GitHub CLI, and they may come in handy anyway (especially curl) when implementing a GitHub Action.
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Save yourselves a lot of hassle (New to AwesomeWM PSA)
May I introduce you to https://git-scm.com/
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An AsyncAPI Example: Building Your First Event-driven API
Git
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Basics of Git
Before you start using Git, you need to install it on your computer. You can download and install Git from the official website (https://git-scm.com/). Once installed, open a terminal or command prompt and run the following commands to configure Git with your name and email:
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Publish an NPM Package from a GitHub Repository
Git: You should have Git installed on your machine. You can download it from the official website (https://git-scm.com/).
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Better Git Commits with `@commitlint`
When working on a project together, Git is a crucial tool that help teams collaborate smoothly. One of the key features is commits, which act like snapshots of the project's progress.
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"Мобильная" разработка. [Системы контроля версий, Git]
Официальный сайт Git
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
git-lfs - Git extension for versioning large files
Godot-3D-text-plugin
Chocolatey - Chocolatey - the package manager for Windows
Godot - Godot Engine – Multi-platform 2D and 3D game engine
HomeBrew - 🍺 The missing package manager for macOS (or Linux)
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
deemix-webui
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
Camunda BPM - Flexible framework for workflow and decision automation with BPMN and DMN. Integration with Quarkus, Spring, Spring Boot, CDI.
Dynamic-Split-Screen-for-2D-Games - TO-DO: rewrite README Copy of the Dynamic Split Screen from Godot asset library, but now works for 2D games.
sensible-side-buttons - A macOS menu bar app that enables system-wide navigation functionality for the side buttons on third-party mice.