godot-console
Godello
godot-console | Godello | |
---|---|---|
5 | 17 | |
659 | 751 | |
- | - | |
0.0 | 2.1 | |
4 months ago | 8 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-console
- How would you add this
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Is there a way to decrease the size of the RichTextLabel scrollbar?
I am trying to incorporate this in-game-console addon into my pixel art game. Naturally my game has a very low resolution, so the console ui looks quite big. I adjusted the font size, so that looks alright. But the size of the RichTextLabel's scrollbar is still quite big, as you can see in the following screenshot:
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Finally getting a VR development workflow down! Editing with Godot in VR, one-click running a scene to my headset, and back!
Honestly, I'm not ENTIRELY sure yet. However, with the use of the https://github.com/GodotVR/godot-xr-tools repo, it enables you to add UI elements as 3D panels using Viewports. I have some idea of using this Godot console (which I haven't even tested out yet) as an in-world debug panel, but unsure of how best to do that. There don't seem to be a TON of options right now, which might end up meaning we all get to roll our own for the time being, or that I just haven't found the right way to make it happen yet.
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I've just released GDScriptify: A magical documentation tool for GDScript
Currently I support my own work of gdscript-docs-maker (https://github.com/quentincaffeino/godot-console/tree/develop/gdscript-docs-maker) because I needed some extra stuff but if your solution will cover most features a doc generator should have I might switch.
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Cool add-ons/scripts/extensions/custom classes
I use mostly gut and my own addon: https://github.com/quentincaffeino/godot-console
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
godot-next - Godot Node Extensions - Basic Node Extensions for Godot Engine
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
gdscript-docs-maker - Create documentation and class references from your Godot GDScript code
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
godot-xr-tools - Support scenes for AR and VR in Godot
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
godot-xterm - Terminal emulator for the Godot game engine.
godex - Godex is a Godot Engine ECS library.
GDScriptify - A magical documentation tool for GDScript.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
HierarchicalFiniteStateMachine - A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0