godot-clyde-dialogue
Clyde Dialogue Language Importer and interpreter for Godot. (by viniciusgerevini)
saywhat_godot
A branching dialogue manager for the Godot game engine powered by SayWhat (by nathanhoad)
godot-clyde-dialogue | saywhat_godot | |
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2 | 2 | |
84 | 26 | |
- | - | |
6.8 | 0.3 | |
3 months ago | over 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-clyde-dialogue
Posts with mentions or reviews of godot-clyde-dialogue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-16.
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Anyone willing to make an OPENSOURCE Dialogue System for Godot.
A lot of people are mentioning Dialogic as you're not a programmer, but I will say if you do want more control over how the dialog is displayed something like Clyde or Dialogue Manager might also be up your alley.
saywhat_godot
Posts with mentions or reviews of saywhat_godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-09.
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I made a simple but powerful branching dialogue editor for anyone to use
Thanks 👍 You’ll have to let me know how you go with adding it to your game. I made a Godot addon for it if that helps.
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I've been playing around with reusing state machine behaviours between enemies and townsfolk
It’s a combination of a tool I made and a Godot addon.
What are some alternatives?
When comparing godot-clyde-dialogue and saywhat_godot you can also consider the following projects:
dialogic - đź’¬ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Godot-Open-Dialogue-Expansion - This is my branch of J.Sena's project Godot Open Dialogue, a JSON-based non-linear conversation system for Godot projects.
saywhat_godot_example - A quick example for using SayWhat with Godot
whiskers - A Visual Dialogue Editor made using the Godot Engine
godot-clyde-dialogue vs dialogic
saywhat_godot vs dialogic
godot-clyde-dialogue vs godot_dialogue_manager
saywhat_godot vs godot-3-demos
godot-clyde-dialogue vs Godot-Open-Dialogue-Expansion
saywhat_godot vs saywhat_godot_example
godot-clyde-dialogue vs whiskers
saywhat_godot vs Godot-Open-Dialogue-Expansion
saywhat_godot vs godot_dialogue_manager