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saywhat_godot
Discontinued A branching dialogue manager for the Godot game engine powered by SayWhat
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
It’s a combination of a tool I made and a Godot addon.
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Related posts
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What's the Godot way to structuring the communication with the GUI?
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I made a quick tutorial for building a reusable menu node with a moving pointer
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Testing out a refactored dialogue system in Songs of Avenry, as well as some improved graphics
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Any good options for branching narrative/dialogue in Godot 4?
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Saving games with PackedScenes?