godot-ci
godot-game-template
godot-ci | godot-game-template | |
---|---|---|
8 | 11 | |
615 | 565 | |
- | 3.0% | |
4.6 | 7.9 | |
15 days ago | 2 months ago | |
Dockerfile | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
godot-game-template
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Adding support to Godot 4 for my godot-game-gemplate: I decided to focus on desktop platforms, is this a bad move? I want to know what do you think
Basically I explained everything in this issue: https://github.com/crystal-bit/godot-game-template/issues/80
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A list of godot templates, please help me look for more!
I don't actually know what this does, but it looks really well done (https://github.com/crystal-bit/godot-game-template) (general game template with some scene managers)
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What can I use to make games for my students who use Chromebooks?
If you go with Godot, you can use a template like crystal-bit/godot-game-template to automate pushing a build to github pages. Then you can share a link for students to play.
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
FYI, there is also abarichello/godot-ci which I think supports 3 and 4 with and without C#. I use it via crystal-bit/godot-game-template and it exports web and native builds, hosts web builds on GitHub pages, and pushes builds to itchio.
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Share the tools you use for game design, coding and narrative
Check out crystal-bit/godot-game-template for a github template for godot games that build for those platforms with Github Actions. I haven't actually used any of them but the html5 one yet, but really nice that it was so easy to setup.
- I just published the biggest release of the Godot Game Template so far! (and just reached 200+ stars on GitHub!)
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How should we structure our rpg game? Scenes etc, not the folders
I often wonder about this too - is it better to switch scenes or have a very basic "main" scene that's basically just a persistent container for more substantive scenes which are instantiated and freed as needed. Haven't tried it yet but I did stumble across this github repo which demonstrates one approach: https://github.com/crystal-bit/godot-game-template
- I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
- Just released Godot Game Template v2021.11.0 - A starter project with Continuos Integration, scenes management and other utils!
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Collect carrots and continue the journey with Karooto no Gase (HTML5 + Android)
The game has been made using the Godot Game Template, check it out if you want automatic CI builds + extra utils for your game!
What are some alternatives?
gitlab-ci-android - GitLab CI image for building Android apps
space-shooter - Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
angry-aliens - Angry Birds like mobile game. Used for tutorials on how to create a mobile game with Godot 3
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
triple-triad-godot - Re-implementation of Triple Triad from Final Fantasy VIII. Made with Godot 3
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
gibson-cli - Go CLI tool for Gibson framework: package manager, project manager, godot cli parser, class resolver, etc...
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
Godot-Touch-Input-Manager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input. [Moved to: https://github.com/Federico-Ciuffardi/GodotTouchInputManager]
deno-docker - Latest dockerfiles and images for Deno - alpine, centos, debian, ubuntu
unity-actions - Github actions for testing and building Unity projects