godot-behavior-tree-plugin
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript (by godot-addons)
nativelib
NativeLib is a plugin management system for Godot engine. (by DrMoriarty)
godot-behavior-tree-plugin | nativelib | |
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3 | 3 | |
208 | 87 | |
0.0% | - | |
0.0 | 0.0 | |
almost 4 years ago | almost 3 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-behavior-tree-plugin
Posts with mentions or reviews of godot-behavior-tree-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-04.
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Can someone explain to me Godot's Scene, Node and Signal Architecture/System in terms of Unity Scenes, GameObjects, Components and Prefabs?
These plugins are explicitly NOT workable if you think in unity. https://github.com/godot-addons/godot-behavior-tree-plugin https://gitlab.com/atnb/xsm/
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Behavior tree plugins in the asset library
Also, there's https://github.com/godot-addons/godot-behavior-tree-plugin and something here https://gdscript.com/solutions/godot-behaviour-tree/. If you really need something working to touch first, then pick the one you understand better.
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How to make better AI
Seems like you need more variation in the behavior of your enemies. Using states for designing enemy ai is recommended if you have only a handful of states. What you want to achieve is more sophisticated I guess. Implementing it with states is certainly possible, but will get very messy quickly. I recommend you look up behavior trees (e.g. https://gdscript.com/solutions/godot-behaviour-tree/), as they allow you to design relatively easily different enemy ais. There is also a godot plugin which implements behavior trees (https://github.com/godot-addons/godot-behavior-tree-plugin).
nativelib
Posts with mentions or reviews of nativelib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-10.
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Need help please
https://github.com/DrMoriarty/nativelib did you follow the steps here?
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Installed Flurry Analytics but how to get it working?
Based on your mention of NativeLib, my guess is that you've installed flurry via the NativeLib Gui or NativeLib CLI. I also suspect that you might be using the flurry plugin, given all of the other information that you mentioned.
- Publishing to Apple AppStore for MacOS
What are some alternatives?
When comparing godot-behavior-tree-plugin and nativelib you can also consider the following projects:
godot-behavior-tree - A GDScript implementation of a behavior tree for AI, built through Godot nodes.
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)