godot-action-animation-framework
dialogic
godot-action-animation-framework | dialogic | |
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1 | 59 | |
66 | 3,311 | |
- | 6.7% | |
2.5 | 9.4 | |
about 1 year ago | 6 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-action-animation-framework
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Been Working On Something
It essentially provides a GUI in the editor to make animating lots of node's as easy as possible. It uses https://github.com/duongvituan/godot-action-animation-framework for its animations.
dialogic
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
godot-awesome-splash - Collection of splash screens in Godot
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot-sprite-shader - Shader collection for godot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gd-motion-director
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
SmartShape2D - A 2D Terrain Tool for Godot
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
godot-ink - Ink integration for Godot Engine.