go-webgpu
Go bindings for WebGPU, a safe & cross-platform GPU abstraction (by rajveermalviya)
vulkan
Vulkan API bindings for Go programming language (by goki)
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go-webgpu | vulkan | |
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2 | 1 | |
129 | 4 | |
- | - | |
5.8 | 7.3 | |
9 months ago | 7 months ago | |
Go | C | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-webgpu
Posts with mentions or reviews of go-webgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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3D graphics library
You can check out go-webgpu.
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Go bindings for WebGPU
go-webgpu provides binding for wgpu-native (a safe and portable GPU abstraction in Rust, implementing WebGPU API).
vulkan
Posts with mentions or reviews of vulkan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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go-vk - A new Go language binding for Vulkan
Looks promising! I've been using my own fork of the vulkan-go/vulkan package (https://github.com/goki/vulkan) that is updated to the latest vulkan release, but it is not exactly a clean process to update to new versions, and you have to use an old version of the conversion tool. It is not clear if the original author is going to make further updates. I have very little idea how the conversion tool works or what kind of overhead it creates.
What are some alternatives?
When comparing go-webgpu and vulkan you can also consider the following projects:
wgpu-native - Native WebGPU implementation based on wgpu-core
ash - Vulkan bindings for Rust
fauxgl - Software-only 3D renderer written in Go.
glfw - Go bindings for GLFW 3
go-bgfx - bgfx for Go
go-sdl2 - SDL2 binding for Go
vulkan - Vulkan API bindings for Go programming language
go-webgpu-examples
learn-wgpu - Guide for using gfx-rs's wgpu library.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Vulkan - Examples and demos for the new Vulkan API
vgpu - Vulkan GPU Framework for Graphics and Compute, in Go