gms2-physicstoy VS dijkstra

Compare gms2-physicstoy vs dijkstra and see what are their differences.

gms2-physicstoy

A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides. (by LAGameStudio)

dijkstra

Sample with Dijkstra algorithm on Gamemaker. (by deadbit-dev)
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gms2-physicstoy dijkstra
1 1
5 1
- -
0.0 10.0
over 3 years ago almost 2 years ago
Yacc Yacc
GNU General Public License v3.0 or later -
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gms2-physicstoy

Posts with mentions or reviews of gms2-physicstoy. We have used some of these posts to build our list of alternatives and similar projects.

dijkstra

Posts with mentions or reviews of dijkstra. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help with a somewhat advanced maze-solving program
    1 project | /r/gamemaker | 12 May 2023
    Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.

What are some alternatives?

When comparing gms2-physicstoy and dijkstra you can also consider the following projects:

gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

iota - Miniature delta time and time dilation library for GameMaker 2022 LTS

useful-gml-scripts - Useful GML Scripts

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

SwiftGraph - A Graph Data Structure in Pure Swift

Coroutines - Coroutines for GameMaker Studio 2.3.6+

Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

captain-holetooth - An explorative platformer.