gms2-physicstoy
dijkstra
Our great sponsors
gms2-physicstoy | dijkstra | |
---|---|---|
1 | 1 | |
5 | 1 | |
- | - | |
0.0 | 10.0 | |
over 3 years ago | almost 2 years ago | |
Yacc | Yacc | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gms2-physicstoy
-
GameMaker Discord is only so useful, it's too bad its not official and run by a gang
ok i'd like to submit https://github.com/LAGameStudio/gms2-physicstoy and GML-Pro from GitHub
dijkstra
-
Need help with a somewhat advanced maze-solving program
Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.
What are some alternatives?
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS
useful-gml-scripts - Useful GML Scripts
CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
SwiftGraph - A Graph Data Structure in Pure Swift
Coroutines - Coroutines for GameMaker Studio 2.3.6+
Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
captain-holetooth - An explorative platformer.