gms2-physicstoy
iota
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gms2-physicstoy | iota | |
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1 | 2 | |
5 | 36 | |
- | - | |
0.0 | 7.3 | |
over 3 years ago | about 1 month ago | |
Yacc | Game Maker Language | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gms2-physicstoy
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GameMaker Discord is only so useful, it's too bad its not official and run by a gang
ok i'd like to submit https://github.com/LAGameStudio/gms2-physicstoy and GML-Pro from GitHub
iota
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How to apply room_speed in once instance?
The good news is that there's a much easier solution: Run a fixed amount of steps per second, regardless of framerate, aka, Fixed Timestep, for that I recommend using iota, it's on github and open-source. Then you can easily decrease the amount of Steps per second, using the set_time_dilation function, iota also has built-in interpolation functions, so even if the amount of steps decreases to a fraction of 60/s, you'll still get a smooth image.
- Delta time / Time dilation
What are some alternatives?
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doLater - Why do now, what you can do later!
dijkstra - Sample with Dijkstra algorithm on Gamemaker.