gltfjsx
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gltfjsx | Google Fonts | |
---|---|---|
54 | 491 | |
4,162 | 17,611 | |
4.9% | 1.7% | |
7.1 | 9.9 | |
7 days ago | 2 days ago | |
JavaScript | HTML | |
MIT License | - |
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gltfjsx
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How can I get rid of these gaps?
Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
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React + Three.js. Creating your own 3D shooter. Part 1
Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
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Add texture to loaded glb, threejs
especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
- Optimization checklist GLTF models in Three.js?
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Any good tutorials on creating dynamic animations?
stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
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which skills to learn from Blender for three js
the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
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How to apply Mesh Wobble Material to gltf model in r3f?
I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
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Help making a model look like the demo
/* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
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Where should I keep my assets?
Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
- Need help figuring out how many texture set to use and how to split them up (more in comments)
Google Fonts
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React website sample for portfolio
I first checking out any good fonts on Google font that fits the theme of the website. I select the Nunito as I could feel the playful vibe behind it.
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Optimizing Fonts and Images (Next.js)
Visit Google Fonts and search for Lusitana to see what options are available.
- Google Fonts: Can't use the /download URLs to fetch static font files
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An Afternoon with SVGs | Frontend Challenge Entry
Next I spruced up my form's visuals a bit by heading to Google Fonts and finding one that had camping vibes - eventually landing on Amatic SC. Then I had the wild idea of making the form look like a piece of paper, so that I could make the submit button fold the paper up into an envelope or paper airplane and fly off screen if it was submitted successfully (This was EXTREMELY high hopes and I didn't even get around to trying to start this animation in the time I allotted myself 😂). I started by trying to find a crumpled paper look on sites like Hero Patterns, but eventually found myself on this codepen:
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Button Component with RiotJS (Material Design)
BeerCSS supports Material Fonts by default, here is the list of all icons: https://fonts.google.com/
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Free Resources Every Web Developer Should Know About
Google Fonts (https://fonts.google.com/)
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100+ FREE Resources Every Web Developer Must Try
Google Fonts
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How to Structure Your Vision Board with HTML
==>Click here to access Google Fonts!
- Variable Fonts
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A CSS Guide to Fonts
==> Click here to visit Google Fonts! ==> Click here to visit Adobe Fonts!
What are some alternatives?
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
inter - The Inter font family
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
source-code-pro - Monospaced font family for user interface and coding environments
drei - 🥉 useful helpers for react-three-fiber
fontsource - Self-host Open Source fonts in neatly bundled NPM packages.
leva - 🌋 React-first components GUI
JetBrainsMono - JetBrains Mono – the free and open-source typeface for developers
awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff
PrusaSlicer - G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
react-xr - 🤳 VR/AR with react-three-fiber
Font-Awesome - The iconic SVG, font, and CSS toolkit