gltfjsx VS create-react-app

Compare gltfjsx vs create-react-app and see what are their differences.

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gltfjsx create-react-app
54 576
4,162 101,893
4.9% 0.3%
7.1 1.5
6 days ago 13 days ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gltfjsx

Posts with mentions or reviews of gltfjsx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-02.
  • How can I get rid of these gaps?
    1 project | /r/threejs | 9 Nov 2023
    Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
  • React + Three.js. Creating your own 3D shooter. Part 1
    3 projects | dev.to | 2 Oct 2023
    Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
  • Add texture to loaded glb, threejs
    1 project | /r/threejs | 13 Jul 2023
    especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
  • Optimization checklist GLTF models in Three.js?
    2 projects | /r/threejs | 6 Jun 2023
  • Any good tutorials on creating dynamic animations?
    1 project | /r/threejs | 27 May 2023
    stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
  • which skills to learn from Blender for three js
    1 project | /r/threejs | 24 May 2023
    the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
  • How to apply Mesh Wobble Material to gltf model in r3f?
    1 project | /r/threejs | 11 May 2023
    I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
  • Help making a model look like the demo
    1 project | /r/threejs | 5 May 2023
    /* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
  • Where should I keep my assets?
    1 project | /r/threejs | 16 Apr 2023
    Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
  • Need help figuring out how many texture set to use and how to split them up (more in comments)
    2 projects | /r/Substance3D | 29 Mar 2023

create-react-app

Posts with mentions or reviews of create-react-app. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.

What are some alternatives?

When comparing gltfjsx and create-react-app you can also consider the following projects:

gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

craco - Create React App Configuration Override, an easy and comprehensible configuration layer for Create React App.

react-three-fiber - ๐Ÿ‡จ๐Ÿ‡ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

vite - Next generation frontend tooling. It's fast!

drei - ๐Ÿฅ‰ useful helpers for react-three-fiber

nx - Smart Monorepos ยท Fast CI

leva - ๐ŸŒ‹ React-first components GUI

nwb - A toolkit for React, Preact, Inferno & vanilla JS apps, React libraries and other npm modules for the web, with no configuration (until you need it)

awesome-react-three-fiber - ๐Ÿ• A loose collection of cool r3f links, gifs, people, stuff

react-boilerplate - :fire: A highly scalable, offline-first foundation with the best developer experience and a focus on performance and best practices.

react-xr - ๐Ÿคณ VR/AR with react-three-fiber

turborepo - Incremental bundler and build system optimized for JavaScriptย and TypeScript, written in Rust โ€“ including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]