gltfjsx
awesome-react-three-fiber
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gltfjsx | awesome-react-three-fiber | |
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54 | 1 | |
4,162 | 146 | |
4.9% | - | |
7.1 | 0.0 | |
6 days ago | about 3 years ago | |
JavaScript | ||
MIT License | - |
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gltfjsx
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How can I get rid of these gaps?
Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
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React + Three.js. Creating your own 3D shooter. Part 1
Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
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Add texture to loaded glb, threejs
especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
- Optimization checklist GLTF models in Three.js?
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Any good tutorials on creating dynamic animations?
stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
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which skills to learn from Blender for three js
the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
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How to apply Mesh Wobble Material to gltf model in r3f?
I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
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Help making a model look like the demo
/* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
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Where should I keep my assets?
Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
- Need help figuring out how many texture set to use and how to split them up (more in comments)
awesome-react-three-fiber
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How to reproduce Death Stranding UI with react and react-three-fiber
This article requires some knowledge about threejs and react-three-fiber. If you have no experience in threejs the best resource on the web to get started is the course made by Bruno Simon: ThreejsJourney If youโre looking for resources on react-three-fiber you can take a look at this repository
What are some alternatives?
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
leva - ๐ React-first components GUI
react-three-fiber - ๐จ๐ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
use-sound - A React Hook for playing sound effects
drei - ๐ฅ useful helpers for react-three-fiber
valtio - ๐ Valtio makes proxy-state simple for React and Vanilla
drei - ๐ญ useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]
react-xr - ๐คณ VR/AR with react-three-fiber
twind - The smallest, fastest, most feature complete Tailwind-in-JS solution in existence.
react-three-fiber - ๐จ๐ญ A React renderer for Three.js
react-three-a11y - โฟ๏ธ Accessibility tools for React Three Fiber