glop VS Pitaya

Compare glop vs Pitaya and see what are their differences.

glop

Bare-bones osx alternative to sdl (by runningwild)

Pitaya

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. (by topfreegames)
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glop Pitaya
- -
76 2,163
- 1.2%
0.0 8.3
over 8 years ago 7 days ago
C Go
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glop

Posts with mentions or reviews of glop. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glop yet.
Tracking mentions began in Dec 2020.

Pitaya

Posts with mentions or reviews of Pitaya. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Pitaya yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing glop and Pitaya you can also consider the following projects:

d3d9 - Direct3D9 wrapper for Go.

nano - Lightweight, facility, high performance golang based game server framework

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

go-sdl2 - SDL2 binding for Go

Leaf - A game server framework in Go (golang)

engo - Engo is an open-source 2D game engine written in Go.

Ebiten - Ebitengine - A dead simple 2D game engine for Go

Pixel - A hand-crafted 2D game library in Go

gonet - A Game Server Skeleton in golang.

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