glog
FTXUI
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glog | FTXUI | |
---|---|---|
5 | 39 | |
6,796 | 6,121 | |
1.0% | - | |
8.9 | 8.2 | |
6 days ago | about 14 hours ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glog
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C++ Game Utility Libraries: for Game Dev Rustaceans
Alternatives are glog from Google is full-featured, like spdlog, while Plog offers a lightweight alternative. Both are worthy upgrades on using C++ built-in std::clog.
- Google Logging Library
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libbase - standalone reimplementation useful parts of Chromium's //base module
Technically: yes, it depends the GLOG library (https://github.com/google/glog) which gives you logging system and assertions, etc. (the same ones that are available in normal Chromium's //base)
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Creating a logging library
I suggest you take a look at GLog (https://github.com/google/glog) - it's got a few more features above my stated minimum and the performance is good (as long as you avoid force-flushing).
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New to photogrammetry, getting started?
git clone https://github.com/google/glog.git
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
spdlog - Fast C++ logging library.
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Boost.Log - Boost Logging library
notcurses - blingful character graphics/TUI library. definitely not curses.
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
plog - Portable, simple and extensible C++ logging library
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.