Glimmer
kivy
Glimmer | kivy | |
---|---|---|
24 | 169 | |
513 | 16,953 | |
- | 0.7% | |
8.2 | 9.0 | |
3 months ago | 6 days ago | |
Ruby | Python | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Glimmer
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Ruby vs. Python comes down to the for loop (2021)
Glimmer is a award winning GUI Toolkit for ruby which supports every major platform (gtk, qt, wxwidgets, swt, swing, java fx, etc), it can also output as SVG or CSS: https://github.com/AndyObtiva/glimmer
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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What would an ideal language for teaching new programmers be like?
Here's the github for the glimmer GUI library . https://github.com/AndyObtiva/glimmer
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Emerging Rust GUIs in a WASM world
I don't quite understand why you would need to only create a web application. I see the future much more similar to like what glimmer (but in ruby https://github.com/AndyObtiva/glimmer) is doing. Write once, run verywhere.
- The "preferred" way to develop GTK applications
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Two probably-controversial ideas for new widgets for desktop Linux, please give feedback
Personally I'd love to have a "meta-DSL" that can describe widgets and functionality without being tied to a specific language. A bit like glimmer: https://github.com/AndyObtiva/glimmer however had unified for as many possible languages out there, and not tied to a specific language per se.
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GTK or Qt from a user point of view
Qt is probably the more sophisticated toolkit, but GTK has a few things going. I love its language support + CSS. I wrote tons of ruby-gtk3 apps and hopefully ruby-gtk4 soon. No such thing exists for qt (ruby-qt died years ago). I actually write in a mostly GUI agnostic manner; andy pushed this to a new level though: https://github.com/AndyObtiva/glimmer
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Glimmer DSL for SWT Table Cell Data-Binding of Background/Foreground/Font/Image
# From: https://github.com/AndyObtiva/glimmer-dsl-swt/blob/master/docs/reference/GLIMMER_SAMPLES.md#hello-table require 'glimmer-dsl-swt' class HelloTable class BaseballGame class << self attr_accessor :selected_game def all_playoff_games @all_playoff_games ||= { 'NLDS' => [ new(Time.new(2037, 10, 6, 12, 0), 'Chicago Cubs', 'Milwaukee Brewers', 'Free Bobblehead'), new(Time.new(2037, 10, 7, 12, 0), 'Chicago Cubs', 'Milwaukee Brewers'), new(Time.new(2037, 10, 8, 12, 0), 'Milwaukee Brewers', 'Chicago Cubs'), new(Time.new(2037, 10, 9, 12, 0), 'Milwaukee Brewers', 'Chicago Cubs'), new(Time.new(2037, 10, 10, 12, 0), 'Milwaukee Brewers', 'Chicago Cubs', 'Free Umbrella'), new(Time.new(2037, 10, 6, 18, 0), 'Cincinnati Reds', 'St Louis Cardinals', 'Free Bobblehead'), new(Time.new(2037, 10, 7, 18, 0), 'Cincinnati Reds', 'St Louis Cardinals'), new(Time.new(2037, 10, 8, 18, 0), 'St Louis Cardinals', 'Cincinnati Reds'), new(Time.new(2037, 10, 9, 18, 0), 'St Louis Cardinals', 'Cincinnati Reds'), new(Time.new(2037, 10, 10, 18, 0), 'St Louis Cardinals', 'Cincinnati Reds', 'Free Umbrella'), ], 'ALDS' => [ new(Time.new(2037, 10, 6, 12, 0), 'New York Yankees', 'Boston Red Sox', 'Free Bobblehead'), new(Time.new(2037, 10, 7, 12, 0), 'New York Yankees', 'Boston Red Sox'), new(Time.new(2037, 10, 8, 12, 0), 'Boston Red Sox', 'New York Yankees'), new(Time.new(2037, 10, 9, 12, 0), 'Boston Red Sox', 'New York Yankees'), new(Time.new(2037, 10, 10, 12, 0), 'Boston Red Sox', 'New York Yankees', 'Free Umbrella'), new(Time.new(2037, 10, 6, 18, 0), 'Houston Astros', 'Cleveland Indians', 'Free Bobblehead'), new(Time.new(2037, 10, 7, 18, 0), 'Houston Astros', 'Cleveland Indians'), new(Time.new(2037, 10, 8, 18, 0), 'Cleveland Indians', 'Houston Astros'), new(Time.new(2037, 10, 9, 18, 0), 'Cleveland Indians', 'Houston Astros'), new(Time.new(2037, 10, 10, 18, 0), 'Cleveland Indians', 'Houston Astros', 'Free Umbrella'), ], 'NLCS' => [ new(Time.new(2037, 10, 12, 12, 0), 'Chicago Cubs', 'Cincinnati Reds', 'Free Towel'), new(Time.new(2037, 10, 13, 12, 0), 'Chicago Cubs', 'Cincinnati Reds'), new(Time.new(2037, 10, 14, 12, 0), 'Cincinnati Reds', 'Chicago Cubs'), new(Time.new(2037, 10, 15, 18, 0), 'Cincinnati Reds', 'Chicago Cubs'), new(Time.new(2037, 10, 16, 18, 0), 'Cincinnati Reds', 'Chicago Cubs'), new(Time.new(2037, 10, 17, 18, 0), 'Chicago Cubs', 'Cincinnati Reds'), new(Time.new(2037, 10, 18, 12, 0), 'Chicago Cubs', 'Cincinnati Reds', 'Free Poncho'), ], 'ALCS' => [ new(Time.new(2037, 10, 12, 12, 0), 'Houston Astros', 'Boston Red Sox', 'Free Towel'), new(Time.new(2037, 10, 13, 12, 0), 'Houston Astros', 'Boston Red Sox'), new(Time.new(2037, 10, 14, 12, 0), 'Boston Red Sox', 'Houston Astros'), new(Time.new(2037, 10, 15, 18, 0), 'Boston Red Sox', 'Houston Astros'), new(Time.new(2037, 10, 16, 18, 0), 'Boston Red Sox', 'Houston Astros'), new(Time.new(2037, 10, 17, 18, 0), 'Houston Astros', 'Boston Red Sox'), new(Time.new(2037, 10, 18, 12, 0), 'Houston Astros', 'Boston Red Sox', 'Free Poncho'), ], 'World Series' => [ new(Time.new(2037, 10, 20, 18, 0), 'Chicago Cubs', 'Boston Red Sox', 'Free Baseball Cap'), new(Time.new(2037, 10, 21, 18, 0), 'Chicago Cubs', 'Boston Red Sox'), new(Time.new(2037, 10, 22, 18, 0), 'Boston Red Sox', 'Chicago Cubs'), new(Time.new(2037, 10, 23, 18, 0), 'Boston Red Sox', 'Chicago Cubs'), new(Time.new(2037, 10, 24, 18, 0), 'Boston Red Sox', 'Chicago Cubs'), new(Time.new(2037, 10, 25, 18, 0), 'Chicago Cubs', 'Boston Red Sox'), new(Time.new(2037, 10, 26, 18, 0), 'Chicago Cubs', 'Boston Red Sox', 'Free World Series Polo'), ] } end def playoff_type @playoff_type ||= 'World Series' end def playoff_type=(new_playoff_type) @playoff_type = new_playoff_type self.schedule=(all_playoff_games[@playoff_type]) self.selected_game = schedule.first unless selected_game.nil? end def playoff_type_options all_playoff_games.keys end def schedule @schedule ||= all_playoff_games[playoff_type] end def schedule=(new_schedule) @schedule = new_schedule end end include Glimmer include Glimmer::DataBinding::ObservableModel TEAM_BALLPARKS = { 'Boston Red Sox' => 'Fenway Park', 'Chicago Cubs' => 'Wrigley Field', 'Cincinnati Reds' => 'Great American Ball Park', 'Cleveland Indians' => 'Progressive Field', 'Houston Astros' => 'Minute Maid Park', 'Milwaukee Brewers' => 'Miller Park', 'New York Yankees' => 'Yankee Stadium', 'St Louis Cardinals' => 'Busch Stadium', } ATTRIBUTES = [:game_date, :game_time, :home_team, :away_team, :ballpark, :promotion] ATTRIBUTES_BACKGROUND = ATTRIBUTES.map {|attribute| "#{attribute}_background"} ATTRIBUTES_FOREGROUND = ATTRIBUTES.map {|attribute| "#{attribute}_foreground"} ATTRIBUTES_FONT = ATTRIBUTES.map {|attribute| "#{attribute}_font"} ATTRIBUTES_IMAGE = ATTRIBUTES.map {|attribute| "#{attribute}_image"} attr_accessor *([:booked, :date_time] + ATTRIBUTES + ATTRIBUTES_BACKGROUND + ATTRIBUTES_FOREGROUND + ATTRIBUTES_FONT + ATTRIBUTES_IMAGE) alias booked? booked def initialize(date_time, home_team, away_team, promotion = 'N/A') self.date_time = date_time self.home_team = home_team self.away_team = away_team self.promotion = promotion self.ballpark_image = [File.expand_path('hello_table/baseball_park.png', __dir__), width: 20, height: 20] self.booked = false observe(self, :date_time) do |new_value| notify_observers(:game_time) end end def home_team=(home_team_value) if home_team_value != away_team @home_team = home_team_value self.ballpark = TEAM_BALLPARKS[@home_team] end end def away_team=(away_team_value) if away_team_value != home_team @away_team = away_team_value end end def date Date.new(date_time.year, date_time.month, date_time.day) end def time Time.new(0, 1, 1, date_time.hour, date_time.min, date_time.sec, '+00:00') end def game_date date_time.strftime("%m/%d/%Y") end def game_time date_time.strftime("%I:%M %p") end def home_team_options TEAM_BALLPARKS.keys end def away_team_options TEAM_BALLPARKS.keys end def ballpark_options [TEAM_BALLPARKS[@home_team], TEAM_BALLPARKS[@away_team]] end def to_s "#{home_team} vs #{away_team} at #{ballpark} on #{game_date} #{game_time}" end def book! self.booked = true self.background = :dark_green self.foreground = :white self.font = {style: :italic} "Thank you for booking #{to_s}" end # Sets background for all attributes def background=(color) self.game_date_background = color self.game_time_background = color self.home_team_background = color self.away_team_background = color self.ballpark_background = color self.promotion_background = color end # Sets foreground for all attributes def foreground=(color) self.game_date_foreground = color self.game_time_foreground = color self.home_team_foreground = color self.away_team_foreground = color self.ballpark_foreground = color self.promotion_foreground = color end # Sets font for all attributes def font=(font_properties) self.game_date_font = font_properties self.game_time_font = font_properties self.home_team_font = font_properties self.away_team_font = font_properties self.ballpark_font = font_properties self.promotion_font = font_properties end end include Glimmer::UI::CustomShell before_body do Display.app_name = 'Hello, Table!' end body { shell { grid_layout text 'Hello, Table!' background_image File.expand_path('hello_table/baseball_park.png', __dir__) image File.expand_path('hello_table/baseball_park.png', __dir__) label { layout_data :center, :center, true, false text 'BASEBALL PLAYOFF SCHEDULE' background :transparent if OS.windows? foreground rgb(94, 107, 103) font name: 'Optima', height: 38, style: :bold } combo(:read_only) { layout_data :center, :center, true, false selection <=> [BaseballGame, :playoff_type] font height: 14 } table(:editable) { |table_proxy| layout_data :fill, :fill, true, true table_column { text 'Game Date' width 150 sort_property :date # ensure sorting by real date value (not `game_date` string specified in items below) editor :date_drop_down, property: :date_time } table_column { text 'Game Time' width 150 sort_property :time # ensure sorting by real time value (not `game_time` string specified in items below) editor :time, property: :date_time } table_column { text 'Ballpark' width 180 editor :none } table_column { text 'Home Team' width 150 editor :combo, :read_only # read_only is simply an SWT style passed to combo widget } table_column { text 'Away Team' width 150 editor :combo, :read_only # read_only is simply an SWT style passed to combo widget } table_column { text 'Promotion' width 150 # default text editor is used here } # This is a contextual pop up menu that shows up when right-clicking table rows menu { menu_item { text 'Book' on_widget_selected do book_selected_game end } } # Data-bind table items (rows) to a model collection (BaseballGame.schedule), # mapping columns in declaration order to row model properties (attributes) # By convention, every column property can be accompanied by extra properties # with the following suffixes: `_background`, `_foreground`, `_font`, and `_image` # For example, for `game_date`, model could also implement these related properties: # `game_date_background`, `game_date_foreground`, `game_date_font`, `game_date_image` # That is done in order to let the table widget set extra properties if needed. items <=> [BaseballGame, :schedule, column_properties: [:game_date, :game_time, :ballpark, :home_team, :away_team, :promotion]] # Data-bind table selection selection <=> [BaseballGame, :selected_game] # Default initial sort property sort_property :date # Sort by these additional properties after handling sort by the column the user clicked additional_sort_properties :date, :time, :home_team, :away_team, :ballpark, :promotion on_key_pressed do |key_event| book_selected_game if key_event.keyCode == swt(:cr) end } button { text 'Book Selected Game' layout_data :center, :center, true, false font height: 14 enabled <= [BaseballGame, 'selected_game.booked', on_read: ->(value) { value == false }] on_widget_selected do book_selected_game end } } } def book_selected_game return if BaseballGame.selected_game.booked? message_box { text 'Baseball Game Booked!' message BaseballGame.selected_game.book! }.open end end HelloTable.launch
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_why's Estate
The other project, which is a bit more akin to Shoes, is the glimmer suite. https://github.com/AndyObtiva/glimmer
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The Third Gosu Game Jam kicks off in just a few days on August 14th. Cast your votes to determine the theme!
One day glimmer will support gosu apps! (For those not knowing glimmer, here is a promo link: https://github.com/AndyObtiva/glimmer; it's not my project but Andy is cool so there you go - gosu is also great, though I don't fully understand why it were to be limited solely to games rather than also support GUI-like elements. Buttons it already supports, input-fields too. Needs more GUI functionality.)
kivy
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How to Develop a User Data Storage Registration Form Using Python.
We will create this complete Python registration form using Kivy. We get started by installing Kivy, a powerful Python framework for building interactive applications.
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Ask HN: Can I create a mobile and Web App using Python/Python Framework?
For reference, YouTube runs on Python[1,2,3]:
> 1. Python and Django: YouTube’s backend is predominantly written in Python, offering a balance of performance and readability.
> 2. Google Cloud Platform...
> 3. Java and C++: YouTube also utilizes Java and C++ for specific backend services, as they provide better performance for certain tasks.
---
A long time ago, I looked into these Python frameworks:
- http://www.web2py.com/
- https://kivy.org/
[1]: https://blogopost.com/youtube-tech-stack/#backend
[2]: https://medium.com/@shanthanaroja99/technology-stack-behind-...
[3]: https://youtu.be/G-lGCC4KKok
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Modifying GUI elements from a background thread
I have a multi-threaded app using Kivy for the GUI and sometimes need to update the GUI from a background thread. This app is a few years old and I recently updated to Kivy 2.2 and am now getting an exception with the message "Cannot create graphics instruction outside the main Kivy thread" -- which is related to this change in Kivy 2.1: https://github.com/kivy/kivy/pull/7270
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Python GUI libraries? <3
I suggest you use kivy which is suitable for the desktop but also has the advantage of being one of few options for creating Python based native(ish) mobile apps (for IoS and Android app stores).
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Ask HN: Best framework to build a GUI app in Python for windows and macOS?
I think the best one right now for python is "beeware": https://beeware.org/
You also have Kivy which is prety good: https://kivy.org/
- Ask HN: Current best GUI and render window stack?
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Python GUIs
Anyone has some experience with Kivy [1]? It seems that it checks off some of my requirements, like cross-platform, supporting touch interfaces, ease of development, allows complex/fancy UIs as well, etc.
[1] https://kivy.org/
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Mobile testing visualiser
There are hot reload tools like kivy.tools.kviewer and KivyMD HotReload and I think others... but maybe they used something else, hard to tell
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Ask HN: Who wants to be hired? (June 2023)
Notable Projects: Kivy ( https://kivy.org/ )
My name is Mathieu Virbel, and I am a consultant on system and software architecture with over 12 years of experience as a freelance and 20 years in the field. I have a passion for creating innovative and user-friendly applications. I specialize in using the open-source Kivy framework to develop desktop and mobile applications, but I am also skilled in other technologies and frameworks.
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Ask HN: Freelancer? Seeking freelancer? (June 2023)
SEEKING WORK | France (UTC-1) | Remote | Full stack developer
My name is Mathieu Virbel, and I am a consultant on system and software architecture with over 12 years of experience as a freelance and 20 years in the field. I have a passion for creating innovative and user-friendly applications. I specialize in using the open-source Kivy framework to develop desktop and mobile applications, but I am also skilled in other technologies and frameworks.
I worked on a variety of subjects, from Interactives and mobile application for Museum and Public Institutions, Embedded system in security company, telecommunication, and Startups environments from scratch. Recently playing with Python, Golang, VueJS 3/Typescript, InfluxDB, Docker Swarm, as well as writing specifications and reviewing code of others contractors.
Technologies: Python (django, flask, tensorflow, Kivy, …), Golang, TypeScript, VueJS, Quasar, Docker, Docker Swarm, Terraform, Ansible, MongoDB, InfluxDB, MariaDB, SQLite, Kafka, Prometheus/Graphana
Résumé/CV: https://meltingrocks.com/cv
LinkedIn: https://www.linkedin.com/in/mathieuvirbel/
Website: https://meltingrocks.com
Email: [email protected]
Notable Projects: Kivy ( https://kivy.org/ )
What are some alternatives?
Shoes - Shoes 4 : the next version of Shoes
PySimpleGUI - Python GUIs for Humans! PySimpleGUI is the top-rated Python application development environment. Launched in 2018 and actively developed, maintained, and supported in 2024. Transforms tkinter, Qt, WxPython, and Remi into a simple, intuitive, and fun experience for both hobbyists and expert users.
Humanizer - Very simple captcha with Rails 3 & 4 & 5 & 6 & 7 support
wxPython
glimmer-dsl-libui - Glimmer DSL for LibUI - Prerequisite-Free Ruby Desktop Development Cross-Platform Native GUI Library - The Quickest Way From Zero To GUI - If You Liked Shoes, You'll Love Glimmer! - No need to pre-install any prerequisites. Just install the gem and have platform-independent GUI that just works on Mac, Windows, and Linux.
KivyMD - KivyMD is a collection of Material Design compliant widgets for use with Kivy, a framework for cross-platform, touch-enabled graphical applications. https://youtube.com/c/KivyMD https://twitter.com/KivyMD https://habr.com/ru/users/kivymd https://stackoverflow.com/tags/kivymd
glimmer-dsl-swt - Glimmer DSL for SWT (JRuby Desktop Development Cross-Platform Native GUI Framework) - The Quickest Way From Zero To GUI - If You Liked Shoes, You'll Love Glimmer!
flet - Flet enables developers to easily build realtime web, mobile and desktop apps in Python. No frontend experience required.
glimmer-dsl-tk - Glimmer DSL for Tk (Ruby Tk Desktop Development GUI Library)
PySide - ATTENTION: This project is deprecated, please refer to PySide2
qtbindings - An easy to install gem version of the Ruby bindings to Qt
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies